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Topics - FrontaLobotomy

General Discussion / happy holidays
December 31, 2010, 01:51:07 AM MT
Hope all went well for everyone. A toast, to the New Year bringing new opportunities, and vulgar amounts of cash.

Cheers all
General Chat / Be Thankful
November 25, 2010, 01:37:49 PM MT
Just wanna wish everyone a Happy Thanksgiving.  Please dont enslave and exploit an indigenous population.

Bugs & Support / Login?
November 14, 2010, 11:39:41 PM MT
Unable to login.

Received message that my username does not exist.
I'm pretty sure it does, so thinking its a bug or something...
resent password to my email, just in case, but didnt receive any message.


password email received, but it did not seem to really do anything. Link forwarded me to a forums page to verify my existing password, which was correct.  Input password, and logged into forums, which is not the issue...

a few minutes later, I logged in fine. Im not retarded, tried to log in at least a half dozen times, before i went to p/word reminder(which didnt work). all in the space of about 15 minutes
General Chat / Veterans Day.
November 11, 2010, 02:44:23 PM MT
To all my fellow servicemen, oo-rah.
Bugs & Support / Indypub
October 09, 2010, 05:04:05 PM MT
Been messing with it for about an hour now, and just cant get the game to connect on Indiepub. wondering if anyone else is having these issues, or if its just me.
Gotta get my HM fix!
Bugs & Support / Sammy
October 07, 2010, 11:11:34 PM MT
I hate doing this, because i know it may  hamper one of my favorite units. 
But, The samurais "eviscerate" ability reads as affecting adjacent units, while it does in fact affect surrounding.
I do hope the text is changed, and not the ability, but i realize i am not looking at the overall balance, just my preference.

Feature Requests / Tournaments
October 01, 2010, 06:34:53 PM MT
Along the same lines as my latest topic, i come to the issue of Tournaments.
Every single person i have ever asked, in the lobby, said they loved the idea.  The problem seems to me, to be ease of signup.  I submit to you, that a very small percentage of ppl that play, are forum active(I am actively trying to change this).

Perhaps, in order to "get ahead of the curve" it would be possible to link the latest tournament signup post, with a glittery, shiny, noticeable button on the lobby page.  I do see this game taking off(and soon),  and, all things said, the average person is pretty stupid, and lazy.

Providing them with an obvious large button to click, and signup, may retain a bit of player loyalty, and at the same time, drive more traffic to these forums.  I am evaluating a few different avenues of player drive, totally independant, and unrelated to D20 Studios, and while im sure my efforts will not lack, the "drive" of the average netplayer may not match. Anything to make it "easier" for the new recruits, I believe, will help.
Feature Requests / noobs, and their access to help.
October 01, 2010, 06:21:18 PM MT
I havent been playing near as long as some of these folks, but i have encountered my fair share of "noobs".
A few of the lot I see on here prey on these poor souls, trying to bolster their ratings, but since i dont care, I throw a lot of games, for the sake of interesting these players.

In talking to at least 2 dozen of these ppl, I have found that either they a)are too lazy to read the FAQ, or the guide dies has posted,


b) dont know where to find it.

I propose a minor revamping, in only the aspect of making newb information EXTREMELY obvious. super glowing links, to the forums, and specifically the faq,s and dies beginners guide. I really believe this will help retain players, even those raped by a few specific players methods of stat padding.

just a thought.

notice how i supplied a viable suggestion, along with chastising baddies! all in the same post. what a genius.


pushing for greater forum activity,

Suggestions & Comments / My take
September 18, 2010, 02:35:07 AM MT
I've been thinking about some options, and thought maybe they were good enough to submit for everyones review. I am really enjoying the game, the balance, strategy, everything.  So, my idea is to really go with customization as far as battle setups go.
already mentioned in a couple threads, but options to change the number of guards.

selectable hand size

each player places one unit at a time, on any tile.

mana options, maybe a range of 2-4 per turn.

perhaps life adjustments, +\- 25%, 50% etc.

option for random trapped tiles, 2 random tiles deal 1 damage to the first unit to walk over/stop on it.  or instead of damage, the trap inflicts status. 4 tiles, 8 tiles, etc.

There are lots of elements that could be changeable, and would make for endless combinations of new battles, changing the way u play, by changing the environment.
My thought is making the focus not on character creation, but on being able to build a battle any way you want.  I dont know of any other online game like that, with a wide level of customizable battle options. Perhaps in addition to the character development/AI aspects this could be considered.
My $.02

Meeting Place / Salute
August 22, 2010, 03:36:22 PM MT
Hello there, started in the last couple days, and im having a great time so far. I would like to thank the vets who have taken the time to answer my noob questions, its given me a leg up.

Best wishes to all, see you on the field.