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Messages - Makoto

Feature Requests / Re: campaign editor
March 12, 2013, 09:44:00 AM MT
Hi ili64
Thanks for your explanation and I think I understand the situation now : )

Except the campaign, another point of mine is that I supposed by using an editor, some capable players/ programers may also help to improve this game in many aspects, which would spare Ross some potential work.

However, now I realized I may be too realistic. HM is not an open-source game like Wesnoth after all, and the pattern may not be also suitable for it.

Feature Requests / campaign editor
March 08, 2013, 09:43:03 AM MT
Hello everyone! I'm a new fan of HM and I find that HM is just what I was looking for: D&D style yet easier to learn and enjoy.
And at the same time, I'm also a fan of Battle for Wesnoth, an turn based open-source tactic game (view here: I'm not quite sure, yet IMO, the campaign editor function is a crucial factor to keep Wesnoth alive and ongoing attractive, and so many campaigns designed by fans will add to a vast world. So I was wonder that, will one day HM also has functions like that? I guess that will need lots of hard work, yet this is indeed a inspiring idea that seizes my heart.
As a non-native English speaker, I hope I didn't make your guys confused too much  :) I will try to clarify if there is anything unclear.