Welcome to Hero Mages!
Started by Ross Przybylski, August 02, 2012, 03:52:37 AM MT
Quote from: MagicMissle on August 06, 2012, 01:17:14 AM MTTHANK YOU ROSS! But I still disagree with the stun thing... STUNNED MEANS BY DEFINTION: To deprive of consciousness or strength! So moving and attacking would go against stun because the FM would still have it's strength and consciousness to take actions. I think Relentless should be removed. I'm sorry, but this just won't due... Btw I AM A GRAMMAR NATZI! You can probably tell
Quote from: MagicMissle on August 06, 2012, 06:12:26 PM MTGreat idea Dies, Ross, how is that new Mage coming along?
QuoteChange the order of Relentless and Augment Superior (or Flash).
QuoteThe way that I see the Fighter Mage right now and with his current abilities, he benefits more from the spells that are not augmentation based. Particularly, manipulation and destruction spells (maybe even summon as well, as they tend to be just as deadly as some destruction spells). It's fairly easy to get into a position (teleport or flash) to either set up a turn with a high probability to kill an opposing mage with destruction/summons or wound him enough to imprison/sleep/ice shards and set up a kill next turn (provided he isn't also a fighter mage). God help the poor mage if you have a mana surge in there as well.None of the above are augmentation spells, but in my mind they are the usual MO of the Fighter Mage. What I think would help the situation, without actually hurting the Fighter Mage significantly would be to switch the 0 valor and 10 valor abilities. Think about how willing you'd be to be to put your Fighter Mage in danger early on in the game if you were just as able to be beat upon, time walked (stunned) and then beat upon again.I think this would promote a more natural growth of the Fighter Mage over time/valor. Sending in buffed guardians to earn valor, growing into a major physical attack threat. All of the other mages have a 0 valor passive that adds something to their respective magic, and I think that switching the 0 and 10 valor abilities wouldn't unbalance things at all. Personally, I would rather have to face a majorly buffed end game hero than one that can jump a mage and easily live to talk about it right off the bat.