Created page with "| class="wikitable sortable" ! Name !! Cost !! Description !! Card Type !! Magic School !! Gold Cost !! Power !! Life !! Tags !! Tier !! Card Set !! Other !! Group !! Drop Type !! TableId |- | Abysmal End || 2 || Destroy an ally. It deals damage equal to its power to visible enemies. || Spell || Void || 250 || || || || 4 || Dark Legion || || || || spells |- | Animal Growth || 1 || Give ally animal +3/+3. If it's small, mutate it. || Spell || Nature || 100 || ||..." |
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! Name !! Cost !! Description !! Card Type !! Magic School !! Gold Cost !! Power !! Life !! Tags !! Tier !! Card Set !! Other !! Group !! Drop Type !! TableId | ! Name !! Cost !! Description !! Card Type !! Magic School !! Gold Cost !! Power !! Life !! Tags !! Tier !! Card Set !! Other !! Group !! Drop Type !! TableId | ||
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| Name | Cost | Description | Card Type | Magic School | Gold Cost | Power | Life | Tags | Tier | Card Set | Other | Group | Drop Type | TableId |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Abysmal End | 2 | Destroy an ally. It deals damage equal to its power to visible enemies. | Spell | Void | 250 | 4 | Dark Legion | spells | ||||||
| Animal Growth | 1 | Give ally animal +3/+3. If it's small, mutate it. | Spell | Nature | 100 | Animal | 1 | Core Set | spells | |||||
| Animal Overrun | 1 | All animals get +2/+2 and Lunge until end of turn. | Spell | Nature | 150 | Animal | 2 | Core Set | spells | |||||
| Animate Plant | 1 | Transform a small plant into a 2/4 Carniflower (Vigil, Regenerate (4), Vulnerable (Fire 3))Discard: Draw Carniflower. | Spell | Nature | 150 | Plant | 2 | Mean & Green | spells | |||||
| Animate Tree | 2 | Transform a tree into 4/7 Treant (Knockback (5), Vulnerable (Fire 3)). Discard: Draw a Treant. | Spell | Nature | 150 | Plant | 2 | Core Set | spells | |||||
| Ant Pheromones | 2 | All allies get double movement until end of turn. | Spell | Nature | 200 | Insectoid | 3 | Mean & Green | spells | |||||
| Ants at a Picnic | 4 | Surround an enemy with four 2/3 Soljuant (Flying, True Sight) | Spell | Nature | 200 | Insectoid | 3 | Mean & Green | spells | |||||
| Arcane Insight | 1 | Choose 1 of the next 3 cards in your deck and add it to your hand. It costs 1 less. | Spell | Arcane | 200 | Psychic | 3 | Space & Time | spells | |||||
| Armored Squirrels | 1 | Summon two 1/1 Armored Squirrel (Armor (1), Lunge) | Spell | Nature | 100 | Animal | 1 | Core Set | spells | |||||
| Back, to the Future! | 2 | Send an enemy minion to the future. They return at the start of your next turn. | Spell | Celestial | 150 | Timekeeper Hex | 2 | Space & Time | spells | |||||
| Barricade | 1 | Place a magic wall on target space until the start of your next turn. | Spell | Arcane | 200 | 3 | Mean & Green | spells | ||||||
| Bear Trap | 1 | Surprise: Enemies entering space take 4 damage and are Immobilized. | Spell | Nature | 150 | Trap | 2 | Mean & Green | spells | |||||
| Blinded by the Light | 2 | Blind all enemies until end of their turn. Reveal every enemy Surprise and Stealth unit. | Spell | Celestial | 250 | Angel Hex | 4 | Angels & Demons | spells | |||||
| Blizzard | 4 | Deal 3 Ice damage to and Freeze units in any 5x5 area. | Spell | Chaos | 250 | Ice | 4 | Angels & Demons | spells | |||||
| Blood Ritual | 1 | Destroy an ally to gain Mana equal to its casting cost. | Spell | Void | 250 | 4 | Space & Time | spells | ||||||
| Bloodlust | 2 | Target ally gets +3/+0 until ending their turn without attacking. | Spell | Nature | 200 | 3 | Core Set | spells | ||||||
| Bloom | 1 | Give an ally +0/+3.If it's a plant, give it +0/+5 and Resist (Fire 3) | Spell | Nature | 100 | Plant | 1 | Core Set | spells | |||||
| Bonus Attack | 2 | Melee attack target enemy. | Spell | Celestial | 150 | 2 | Core Set | spells | ||||||
| Breed! | 1 | Copy all small and mutant animals. | Spell | Nature | 150 | Animal | 2 | Core Set | spells | |||||
| Call to Arms | 3 | Surprise: When enemy moves adjacent to target ally, ants come to the rescue. | Spell | Nature | 200 | Insectoid | 3 | Mean & Green | spells | |||||
| Celestial Barrier | 1 | Surprise: When damaged by a ranged action, negate effects and gain Veil until end of turn on target ally. | Spell | Celestial | 150 | Angel | 2 | Core Set | spells | |||||
| Celestial Blast | 1 | Deal 4 damage to Void enemy.-OR-Heal ally 4. | Spell | Celestial | 150 | Angel | 2 | Angels & Demons | spells | |||||
| Celestial Champion | 3 | Double an ally's base power. | Spell | Celestial | 100 | Angel | 1 | Core Set | spells | |||||
| Celestial Shield | 1 | Surprise: Prevent next damage. Gain Armor (5) until end of turn on target ally. | Spell | Celestial | 100 | Angel | 1 | Core Set | spells | |||||
| Celestial Thunderstrike | 2 | Deal 4 Shock damage, Daze and Immobilize target enemy. | Spell | Celestial | 150 | Shock | 2 | Angels & Demons | spells | |||||
| Chain Lightning | 2 | Deal 3 Shock damage on up to 3 enemies closest and visible to each other. | Spell | Chaos | 100 | Shock | 1 | Core Set | spells | |||||
| Cleanse | 2 | Remove all enemy buffs. Remove all debuffs afflicting allies. | Spell | Nature | 275 | Plant | 3 | Core Set | Shop Exclusive | spells | ||||
| Cleansing Fire | 1 | Remove debuffs from any ally. If it’s Chaos, Heal 4.-OR-Remove buffs from any enemy. | Spell | Chaos | 100 | Demon | 1 | Core Set | spells | |||||
| Cone of Cold | 2 | Deal 2 Ice damage to and Freeze units in range 3 cone. | Spell | Void | 100 | Ice | 1 | Dark Legion | spells | |||||
| Conflagration | 2 | Deal 2 Fire damage to everything but adjacent allies. | Spell | Chaos | 100 | Fire | 1 | Core Set | spells | |||||
| Counterspell | 2 | Surprise: Counter the next enemy spell. | Spell | Arcane | 200 | 3 | Space & Time | spells | ||||||
| Cover of Shadows | 2 | Surprise: When ally is attacked, give them Stealth until start of their next turn. | Spell | Arcane | 275 | 3 | Core Set | Shop Exclusive | spells | |||||
| Cure | 1 | Remove all debuffs from an afflicted ally, heal them 3 and give immune (Poison) and immune (Freeze). | Spell | Nature | 275 | Plant | 3 | Mean & Green | Shop Exclusive | spells | ||||
| Dark Temptation | 3 | Give a humanoid enemy minion Armor (3). Control them when your turn starts. | Spell | Chaos | 200 | Demon Hex | 3 | Angels & Demons | spells | |||||
| Death Blossoms | 3 | Summon spore pods on all empty spaces in target row or column. | Spell | Nature | 200 | Plant | 3 | Mean & Green | spells | |||||
| Deconstruct | 1 | Destroy any enemy's Armor, Equipment and buffs. Draw a card.-OR-Remove debuffs from any ally. | Spell | Arcane | 150 | 2 | Core Set | spells | ||||||
| Demolish | 2 | Deal 3 Fire damage -OR- Destroy target obstacle and deal 3 Fire damage in 3x3 area. | Spell | Chaos | 150 | Fire | 2 | Core Set | spells | |||||
| Demonic Lash | 2 | Deal 3 damage -OR- Give an ally +3/+0 and +3 spaces per move until end of turn. | Spell | Chaos | 150 | Demon | 2 | Angels & Demons | spells | |||||
| Demonic Projection | 2 | Deal 6 Psychic damage to target enemy and 3 to you. | Spell | Void | 200 | Psychic Demon | 3 | Angels & Demons | spells | |||||
| Demonic Strength | 1 | Give another ally +3/+0.If it's a demon, the caster of this spell gains +0/+3. | Spell | Chaos | 200 | Demon | 2 | Angels & Demons | Shop Exclusive | spells | ||||
| Detonate | 2 | Give unit Downfall: Deal 4 Fire damage to 3x3 area. | Spell | Chaos | 150 | Fire Hex | 2 | Core Set | spells | |||||
| Disintegrate | 5 | Deal 10 Pierce Fire damage.If defeated, enemy cannot Downfall or revive. | Spell | Chaos | 350 | Fire | 4 | Core Set | Shop Exclusive | spells | ||||
| Dispel Magic | 1 | Remove enemy buffs, debuffs and surprises in 3x3 area. | Spell | Celestial | 200 | 3 | Angels & Demons | spells | ||||||
| Divine Orders | 3 | Issue another order to an ally. | Spell | Celestial | 100 | Angel | 1 | Core Set | spells | |||||
| Dragon Hatcher | 2 | Place a 0/4 egg with Downfall: Summon a Dragon Whelp under your control. | Spell | Chaos | 150 | 2 | Mean & Green | spells | ||||||
| Dragons Breath | 1 | Deal 3 Fire damage to all units in range 3 cone. | Spell | Chaos | 100 | Fire | 1 | Core Set | spells | |||||
| Drain Life | 1 | Deal 2 Psychic damage to an enemy and Heal 4. | Spell | Void | 100 | Psychic | 1 | Dark Legion | spells | |||||
| Enrage | 1 | All injured allies get +2/+2, Knockback (2) until end of turn. | Spell | Chaos | 200 | Orc | 3 | Mean & Green | spells | |||||
| Entangle | 2 | Visible enemies are Immobilized and Anchored until end of their turn. | Spell | Nature | 150 | Plant Hex | 2 | Core Set | spells | |||||
| Exploding Fireball | 4 | Deal 6 Fire damage to visible 3x3 area and Knockback (3). | Spell | Chaos | 150 | Fire | 2 | Core Set | spells | |||||
| Expose the Rear | 1 | Rotate visible enemies so their backs are facing you. | Spell | Arcane | 250 | Hex | 4 | Angels & Demons | spells | |||||
| Fire Trap | 1 | Surprise: Deal 4 Fire damage to enemy entering target space. Trap remains after triggered. | Spell | Chaos | 275 | Fire Trap | 3 | Core Set | Shop Exclusive | spells | ||||
| Fireball | 3 | Deal 4 Fire damage to visible 3x3 area. | Spell | Chaos | 100 | Fire | 1 | Core Set | spells | |||||
| Flash Bomb | 2 | Deal 2 Shock damage to units in 3x3 area and Daze them. | Spell | Chaos | 150 | Shock | 2 | Core Set | spells | |||||
| Forbidden Library | 1 | Draw your last 2 discarded cards and Exile this card. | Spell | Void | 200 | 3 | Dark Legion | spells | ||||||
| Forcefield | 1 | Give ally Forcefield. | Spell | Arcane | 100 | Gravity | 1 | Space & Time | spells | |||||
| Forest Energy | 2 | Place a 0/4 tree. At the start of their turn, adjacent Summoners generate +1 Mana. | Spell | Nature | 200 | Plant | 3 | Mean & Green | spells | |||||
| Freeze | 1 | Freeze target enemy. | Spell | Arcane | 150 | Hex | 2 | Space & Time | spells | |||||
| Freeze Time | 3 | Freeze all units on the board except Timekeepers. | Spell | Celestial | 200 | Timekeeper Hex | 3 | Space & Time | spells | |||||
| Frost Nova | 1 | Deal 2 Ice damage with Knockback (1) to surrounding enemies and Freeze them. | Spell | Arcane | 275 | Ice | 3 | Core Set | Shop Exclusive | spells | ||||
| Frozen Blades | 3 | Deal 3 Ice damage to the 3 closest visible enemies and Freeze them. | Spell | Void | 200 | Ice | 2 | Dark Legion | Shop Exclusive | spells | ||||
| Gate of Fate | 1 | Place a 0/5 portal. At the start of your turn, it is replaced by the next unit in your deck. | Spell | Chaos | 250 | 4 | Angels & Demons | spells | ||||||
| Gateway | 1 | Remove any unit from the board until end of turn. If it's an obstacle whose space is now occupied, remove it from play. | Spell | Arcane | 250 | 4 | Space & Time | spells | ||||||
| Giant Meteor | 3 | Deal 5 Fire damage to any space. Surrounding units take 2 damage and Knockback (5). | Spell | Chaos | 200 | Fire | 3 | Angels & Demons | spells | |||||
| Glimpse | 1 | Surprise: Counter the next spell targeting this ally.Having seen what would happen, it was easy to avoid. | Spell | Celestial | 200 | Timekeeper | 3 | Angels & Demons | spells | |||||
| Grapple | 1 | Pull a visible unit up to 3 spaces away towards you. | Spell | Arcane | 125 | Gravity | 1 | Angels & Demons | Shop Exclusive | spells | ||||
| Gravity Blast | 1 | Push all enemies in front of you 5 spaces away. | Spell | Arcane | 100 | Gravity | 1 | Space & Time | spells | |||||
| Gravity Gauntlet | 2 | Pull all allies to you, ignoring enemies and obstacles. | Spell | Arcane | 200 | Gravity | 3 | Space & Time | spells | |||||
| Gravity Well | 2 | Pull all enemies 3 spaces towards any space. Can’t affect Summoners your first turn. | Spell | Arcane | 150 | Gravity | 2 | Space & Time | spells | |||||
| Grease | 1 | Units in 3x3 area get movement reduced to 1 and Vulnerable (Fire 3) until end of their turn or burned. | Spell | Nature | 200 | Hex | 3 | Dark Legion | spells | |||||
| Guardian Angel | 3 | Surprise: When enemy targets chosen ally, an angel protector falls from the sky. | Spell | Celestial | 200 | Angel | 2 | Core Set | Shop Exclusive | spells | ||||
| Gust of Wind | 1 | Push all units in front of you 5 spaces away. | Spell | Nature | 150 | 2 | Core Set | spells | ||||||
| Heal All | 2 | Heal all allies 5 | Spell | Nature | 200 | 3 | Core Set | spells | ||||||
| Heal Major Wounds | 3 | Heal ally 10 | Spell | Celestial | 200 | 3 | Core Set | spells | ||||||
| Heal Minor Wounds | 1 | Heal ally 5 | Spell | Nature | 100 | 1 | Core Set | spells | ||||||
| Hurl a Squirrel | 1 | Hurl a 1/1 Squirrel. Deal 1 damage | Spell | Nature | 100 | Animal | 1 | Core Set | spells | |||||
| Hyperspeed | 1 | Double an ally's movement. | Spell | Celestial | 100 | Timekeeper | 1 | Core Set | spells | |||||
| Ice Bomb | 1 | Deal 2 Ice damage to enemy and Knockback (5). | Spell | Arcane | 100 | Ice | 1 | Space & Time | spells | |||||
| Ice Fall | 3 | Deal 2 Ice damage to non allies in any 5x5 area. | Spell | Arcane | 100 | Ice | 1 | Space & Time | spells | |||||
| Ice Javelin | 1 | Deal 2 Ice damage with Pierce to all units between caster and target enemy. | Spell | Void | 150 | Ice | 2 | Space & Time | spells | |||||
| Ice Shards | 2 | Deal 3 Ice damage to an enemy and Freeze them. | Spell | Chaos | 150 | Ice | 2 | Core Set | spells | |||||
| Ice Trap | 1 | Surprise: Deal 3 Ice damage to and Freeze enemy entering target space. | Spell | Arcane | 150 | Ice Trap | 2 | Space & Time | spells | |||||
| Imprison | 2 | Enclose an enemy in a magical cage that blocks sight and attacks until end of their turn. | Spell | Arcane | 200 | Hex | 3 | Angels & Demons | spells | |||||
| Infest | 1 | Give enemy: Poison (1) and Downfall: Summon 3/6 Giant Stag Beetle (Flying, Knockback (1), True Sight) under your control. | Spell | Nature | 200 | Insectoid Hex | 3 | Mean & Green | spells | |||||
| Invoke Elemental | 2 | Summon an elemental corresponding to the environment of a visible tile. | Spell | Nature | 200 | 3 | Mean & Green | spells | ||||||
| Killer Bunnies | 1 | Summon two 1/1 Killer Bunny (Pierce). | Spell | Nature | 100 | Animal | 1 | Core Set | spells | |||||
| Kinetic Armor | 1 | Give target ally Armor (2). | Spell | Arcane | 100 | Psychic | 1 | Angels & Demons | spells | |||||
| Lightning Bolt | 1 | Deal 2 Shock damage to everything in a line from caster. | Spell | Chaos | 100 | Shock | 1 | Core Set | spells | |||||
| Lightning Storm | 2 | Fire 3 bolts that Deal 2 Shock damage and Daze closest enemies. | Spell | Chaos | 150 | Shock | 2 | Angels & Demons | spells | |||||
| Lions Fury | 1 | Give ally Hexproof, immune (Freeze) and immune (Immobilized) | Spell | Celestial | 200 | 3 | Angels & Demons | spells | ||||||
| Madness | 3 | Control an enemy minion until ordered or end of turn. | Spell | Arcane | 200 | Psychic Hex | 2 | Space & Time | Shop Exclusive | spells | ||||
| Mana Burn | 1 | Generate 3 Mana and take 8 damage. | Spell | Arcane | 350 | 4 | Mean & Green | Shop Exclusive | spells | |||||
| Mana Loan | 1 | Gain 3 Mana. Lose 3 Mana on your next turn. | Spell | Celestial | 350 | 4 | Angels & Demons | Shop Exclusive | spells | |||||
| Mana Surge | 1 | Generate 2 Mana. | Spell | Arcane | 150 | 2 | Core Set | spells | ||||||
| Mating Season | 3 | Draw up to 2 insectoid cards from your deck and add them to your hand. They cost 1 less. | Spell | Nature | 250 | Insectoid | 4 | Mean & Green | spells | |||||
| Meditate | 1 | Draw a card. It costs 3 less. Receive Vulnerable (All 3) until start of their turn. | Spell | Arcane | 200 | 3 | Space & Time | spells | ||||||
| Melt | 1 | Remove all debuffs from an ally.-OR-Deal 2 Fire damage to an enemy. Remove buffs and equipment. | Spell | Chaos | 200 | Fire | 3 | Mean & Green | spells | |||||
| Meteor Shower | 3 | Deal 3 Fire damage to all units in any 5x5 area. | Spell | Chaos | 100 | Fire | 1 | Core Set | spells | |||||
| Mind Control | 4 | Control an enemy minion. | Spell | Arcane | 200 | Psychic Hex | 3 | Space & Time | spells | |||||
| Mummy's Curse | 2 | Give enemy: Damage your own Summoner when commanded to attack. | Spell | Void | 350 | Hex | 4 | Angels & Demons | Shop Exclusive | spells | ||||
| Necrotic Blast | 1 | Give all units in range 3 cone-3/-3 until end of their turn. | Spell | Void | 150 | Hex | 2 | Dark Legion | spells | |||||
| Off Sides | 2 | Swap position of your Summoner with any minion. | Spell | Arcane | 200 | 3 | Space & Time | spells | ||||||
| Orc Battlehorn | 1 | All allies get +1/+1 until start of their turn. Orcs and Goblins get +2/+2. | Spell | Chaos | 150 | Orc | 2 | Mean & Green | spells | |||||
| Plague | 2 | All enemies get -1/-1 until end of their turn. | Spell | Void | 100 | Hex | 1 | Angels & Demons | spells | |||||
| Poison | 1 | Give an enemy Poison (2). | Spell | Nature | 150 | Hex | 2 | Core Set | spells | |||||
| Poison Breath | 2 | Give units in range 3 cone Poison (2). | Spell | Nature | 200 | 3 | Mean & Green | spells | ||||||
| Poison Cloud | 4 | Deal 2 damage ignoring Armor and give Poison (2) to all other non-undead units. | Spell | Void | 200 | 3 | Dark Legion | spells | ||||||
| Polymorph | 3 | Transform enemy minion into a 1/1 Squirrel. | Spell | Nature | 150 | Animal Hex | 2 | Core Set | spells | |||||
| Power Overwhelming | 5 | Gain +4/+4, Armor (4), Knockback (4), and deal 4 damage Knockback (4) when melee attacked while armored. | Spell | Arcane | 200 | Psychic | 3 | Core Set | spells | |||||
| Power Steal | 1 | Give enemy -1/-0.Gain +1/+0. | Spell | Void | 150 | Hex | 2 | Dark Legion | spells | |||||
| Prison of Brambles | 3 | Surround a unit with 0/1 Brambles (Collide: Deal 3 damage, Anchored). | Spell | Nature | 200 | Plant | 3 | Mean & Green | spells | |||||
| Psychic Blast | 1 | Deal 2 Psychic damage. If this brings a minion to 3 or less life, command it. | Spell | Arcane | 100 | Psychic Hex | 1 | Space & Time | spells | |||||
| Purify | 1 | Heal adjacent ally 5 and remove their debuffs.-OR-Remove adjacent enemy buffs. | Spell | Celestial | 100 | Angel | 1 | Angels & Demons | spells | |||||
| Raise Dead | 3 | Revive the last defeated unit under your control. | Spell | Void | 200 | 3 | Dark Legion | spells | ||||||
| Rat Pack | 2 | Surround an enemy with 31/1 Rat (Inflict -1/-0 until end of their turn.). | Spell | Void | 150 | Animal | 2 | Dark Legion | spells | |||||
| Reaper of Souls | 3 | Give all units -0/-1.Gain +0/+1 for each unit. | Spell | Void | 275 | Hex | 3 | Dark Legion | Shop Exclusive | spells | ||||
| Redirect | 2 | Surprise: Redirect next enemy spell cast on ally to its caster or closest legal target. | Spell | Arcane | 250 | 4 | Space & Time | spells | ||||||
| Reflect Damage | 2 | Surprise: Target ally redirects damage to its source. | Spell | Celestial | 100 | 1 | Mean & Green | spells | ||||||
| Regeneration | 1 | Give ally: Regenerate (2). | Spell | Nature | 150 | Plant | 2 | Core Set | spells | |||||
| Rejuvenate | 1 | Shuffle your last 3 discarded cards back into your deck and Exile this card. | Spell | Nature | 150 | Plant | 2 | Mean & Green | spells | |||||
| Restoration | 4 | Heal an ally 15 and remove all of their debuffs. If healed 10 or less, give them +0/+5. | Spell | Celestial | 250 | 4 | Angels & Demons | spells | ||||||
| Resurgence | 1 | Recover your last discarded damage spell and add it to your hand. It costs 1 less. | Spell | Chaos | 200 | 3 | Mean & Green | spells | ||||||
| Revive | 3 | Revive your last Guardian defeated in this battle. | Spell | Celestial | 200 | 3 | Core Set | spells | ||||||
| Ring of Fire | 2 | Give ally: Deal 3 Fire damage when melee attacked. | Spell | Chaos | 275 | 3 | Core Set | Shop Exclusive | spells | |||||
| Roar | 1 | Surprise: When this ally is melee attacked, Pacify surrounding enemies | Spell | Chaos | 200 | 3 | Core Set | spells | ||||||
| Rust | 1 | Destroy all buffs and equipment on any enemy and Deal 2 damage. | Spell | Void | 250 | 4 | Dark Legion | spells | ||||||
| Sacrifice | 1 | Destroy an ally to heal 5 and remove debuffs. | Spell | Void | 150 | 2 | Dark Legion | spells | ||||||
| Savage Transformation | 2 | Transform into a 4/13 Bear (Swipe, Knockback (1), Inflict Daze) until your next turn. | Spell | Nature | 275 | Animal | 3 | Mean & Green | Shop Exclusive | spells | ||||
| Screaming Skull | 1 | Deal 2 damage to an enemy and give them -2/-2 until end of their turn. | Spell | Void | 100 | Hex | 1 | Dark Legion | spells | |||||
| Seeker Barrage | 2 | Fire 3 Seeker Missiles at closest enemies anywhere. Each deals 2 damage. | Spell | Arcane | 100 | 1 | Core Set | spells | ||||||
| Seeker Missile | 1 | Deal 2 damage to any enemy. Deal 3 if it's not a Summoner. | Spell | Arcane | 100 | 1 | Angels & Demons | spells | ||||||
| Shadow Bolt | 2 | Deal 4 damage to an enemy.-OR-Heal ally Void unit 6. | Spell | Void | 125 | 1 | Dark Legion | Shop Exclusive | spells | |||||
| Shatter | 2 | Deal 2 damage. If target is a frozen or petrified minion or obstacle, destroy it. | Spell | Arcane | 150 | Hex | 2 | Space & Time | spells | |||||
| Shockwave | 1 | Daze all enemies. | Spell | Arcane | 150 | Hex | 2 | Angels & Demons | spells | |||||
| Silence | 3 | Target enemy Summoner cannot cast spells until end of their turn. | Spell | Arcane | 200 | Psychic Hex | 3 | Core Set | spells | |||||
| Siphon Mana | 2 | When target enemy unit is defeated, generate Mana equal to its casting cost. | Spell | Void | 200 | Hex | 3 | Dark Legion | spells | |||||
| Skeletal Legion | 4 | Summon Skeleton Warriors on all surrounding spaces. | Spell | Void | 200 | 3 | Dark Legion | spells | ||||||
| Skeleton Warriors | 1 | Summon two 1/1 Skeleton Warrior (Block). | Spell | Void | 100 | 1 | Dark Legion | spells | ||||||
| Slow Time | 2 | Reduce non-Timekeeper enemy's movement to 1 space per turn. | Spell | Celestial | 150 | Timekeeper Hex | 2 | Core Set | spells | |||||
| Smite | 3 | Destroy a wounded enemy minion. | Spell | Celestial | 150 | Hex | 2 | Core Set | spells | |||||
| Spirit Recall | 3 | Give ally Surprise: Downfall: Revive with 10 life or 5 if Summoner. | Spell | Celestial | 200 | 3 | Angels & Demons | spells | ||||||
| Spoil the Surprise | 1 | Surprise: Counter any enemy Surprise or the next spell targeting this ally. | Spell | Chaos | 350 | 4 | Mean & Green | Shop Exclusive | spells | |||||
| Stolen Dreams | 2 | Steal a card from enemy Summoner's hand and play it on the closest valid target. | Spell | Chaos | 200 | 3 | Angels & Demons | spells | ||||||
| Swarm | 4 | Surround an enemy with 31/1 Yellowjacket (Flying, Inflict Poison (1), True Sight).Not the bees! | Spell | Nature | 250 | Insectoid | 4 | Mean & Green | spells | |||||
| Swift Strike | 1 | Surprise: Target ally strikes first with +5/+0 when melee attacked. | Spell | Celestial | 150 | 2 | Mean & Green | spells | ||||||
| Tactician | 1 | Visible allies gain Vigil until start of their turn. | Spell | Celestial | 200 | 3 | Angels & Demons | spells | ||||||
| Teleport | 1 | Relocate to any space. Can't be cast on your first turn. | Spell | Arcane | 200 | 3 | Space & Time | spells | ||||||
| Temporal Storm | 4 | Send allies in 3x3 area to the future. Return them to the board at the start of your turn. | Spell | Celestial | 250 | Timekeeper | 4 | Space & Time | spells | |||||
| Three Point Palm | 2 | Deal 3 damage Knockback (3) to an adjacent enemy and give them Downfall: Deal 3 Fire damage to 3x3 area. | Spell | Celestial | 200 | 2 | Angels & Demons | Shop Exclusive | spells | |||||
| Time Bomb | 2 | Deal 2 damage to units in 3x3 area. Non-Timekeeper movement is reduced to 1 until end of their turn. | Spell | Celestial | 150 | Timekeeper | 2 | Space & Time | spells | |||||
| Time Flux | 5 | You may issue another order with each of your allies. | Spell | Celestial | 200 | Timekeeper | 3 | Space & Time | spells | |||||
| Time Trap | 1 | Surprise: When enemy enters space, remove them from board until the start of your next turn. | Spell | Celestial | 200 | Trap Timekeeper | 3 | Space & Time | spells | |||||
| Time Travel | 2 | Remove your Summoner from the board until the start of your next turn. | Spell | Celestial | 125 | Timekeeper | 1 | Space & Time | Shop Exclusive | spells | ||||
| Touch of Death | 3 | Destroy an adjacent enemy minion. | Spell | Void | 150 | Hex | 2 | Dark Legion | spells | |||||
| Toxic Spores | 3 | Give all enemies Downfall: Summon 2/4 Carniflower (Vigil, Regenerate (4), Vulnerable (Fire 3)) under your control. | Spell | Nature | 275 | Plant Hex | 3 | Mean & Green | Shop Exclusive | spells | ||||
| Transfer Consciousness | 1 | Target ally minion becomes your Summoner. | Spell | Arcane | 350 | Psychic | 4 | Mean & Green | Shop Exclusive | spells | ||||
| Turn Back Time | 3 | Heal all allies 5 and remove their debuffs. Remove all enemy buffs. | Spell | Celestial | 350 | Timekeeper | 4 | Core Set | Shop Exclusive | spells | ||||
| Unsummon | 1 | Return summoned unit to its owner’s hand. It costs 1 less. | Spell | Arcane | 250 | Hex | 4 | Mean & Green | spells | |||||
| Unusual Size | 1 | Surprise: Give ally +2/+2 when attacked on enemy turn.Small units get +4/+4. | Spell | Nature | 150 | Animal | 2 | Dark Legion | spells | |||||
| Vampire Bite | 2 | Give adjacent enemy -0/-4. Gain +0/+4. | Spell | Void | 150 | Hex | 2 | Dark Legion | spells | |||||
| Vigilant | 1 | Give ally Vigil and Taunt. | Spell | Celestial | 200 | 3 | Angels & Demons | spells | ||||||
| Wall of Fire | 3 | Set a row or column on fire.It deals 2 Fire damage when units enter or start their turn on it for 4 turns | Spell | Chaos | 200 | 3 | Mean & Green | spells | ||||||
| Wall of Ice | 2 | Create 0/1 Ice Block (Blocks Line of Sight) on all empty spaces in target row or column. | Spell | Arcane | 150 | 2 | Space & Time | spells | ||||||
| Warp Time | 1 | Choose one of your last three discarded cards and add it back into your hand. It costs 1 less. | Spell | Celestial | 200 | Timekeeper | 3 | Space & Time | spells | |||||
| Weaken | 2 | Target enemy gets -2/-2 and can't Block, counter or combo. | Spell | Void | 200 | Hex | 3 | Dark Legion | spells | |||||
| Withering Heights | 4 | Summon 5 2/4 Withered Villager (Mindless, Inflict Poison (1), Infect Downfall: Become a copy of this unit.) in visible area. | Spell | Void | 350 | 4 | Dark Legion | Shop Exclusive | spells | |||||
| Wormhole | 2 | Jump to any space. Place a portal that swaps unit places at the end of turn. | Spell | Arcane | 250 | 4 | Space & Time | spells |