| Name | Cost | Description | Card Type | Magic School | Gold Cost | Tags | Tier | Card Set |
|---|---|---|---|---|---|---|---|---|
| Abysmal End | 2 | Destroy an ally. It deals damage equal to its power to visible enemies. | Spell | Void | 250 | 4 | Dark Legion | |
| Animal Growth | 1 | Give ally animal +3/+3. If it's small, mutate it. | Spell | Nature | 100 | Animal | 1 | Core Set |
| Animal Overrun | 1 | All animals get +2/+2 and Lunge until end of turn. | Spell | Nature | 150 | Animal | 2 | Core Set |
| Animate Plant | 1 | Transform a small plant into a 2/4 Carniflower (Vigil, Regenerate (4), Vulnerable (Fire 3))Discard: Draw Carniflower. | Spell | Nature | 150 | Plant | 2 | Mean & Green |
| Animate Tree | 2 | Transform a tree into 4/7 Treant (Knockback (5), Vulnerable (Fire 3)). Discard: Draw a Treant. | Spell | Nature | 150 | Plant | 2 | Core Set |
| Ant Pheromones | 2 | All allies get double movement until end of turn. | Spell | Nature | 200 | Insectoid | 3 | Mean & Green |
| Ants at a Picnic | 4 | Surround an enemy with four 2/3 Soljuant (Flying, Sight True Sight) | Spell | Nature | 200 | Insectoid | 3 | Mean & Green |
| Arcane Insight | 1 | Choose 1 of the next 3 cards in your deck and add it to your hand. It costs 1 less. | Spell | Arcane | 200 | Psychic | 3 | Space & Time |
| Armored Squirrels | 1 | Summon two 1/1 Armored Squirrel (Armor (1), Lunge) | Spell | Nature | 100 | Animal | 1 | Core Set |
| Back, to the Future! | 2 | Send an enemy minion to the future. They return at the start of your next turn. | Spell | Celestial | 150 | Timekeeper Hex | 2 | Space & Time |
| Barricade | 1 | Place a magic wall on target space until the start of your next turn. | Spell | Arcane | 200 | 3 | Mean & Green | |
| Bear Trap | 1 | Surprise: Enemies entering space take 4 damage and are Immobilized. | Spell | Nature | 150 | Trap | 2 | Mean & Green |
| Blinded by the Light | 2 | Blind all enemies until end of their turn. Reveal every enemy Surprise and Stealth unit. | Spell | Celestial | 250 | Angel Hex | 4 | Angels & Demons |
| Blizzard | 4 | Deal 3 Ice damage to and Freeze units in any 5x5 area. | Spell | Chaos | 250 | Ice | 4 | Angels & Demons |
| Blood Ritual | 1 | Destroy an ally to gain Mana equal to its casting cost. | Spell | Void | 250 | 4 | Space & Time | |
| Bloodlust | 2 | Target ally gets +3/+0 until ending their turn without attacking. | Spell | Nature | 200 | 3 | Core Set | |
| Bloom | 1 | Give an ally +0/+3.If it's a plant, give it +0/+5 and Resist (Fire 3) | Spell | Nature | 100 | Plant | 1 | Core Set |
| Bonus Attack | 2 | Melee attack target enemy. | Spell | Celestial | 150 | 2 | Core Set | |
| Breed! | 1 | Copy all small and mutant animals. | Spell | Nature | 150 | Animal | 2 | Core Set |
| Call to Arms | 3 | Surprise: When enemy moves adjacent to target ally, ants come to the rescue. | Spell | Nature | 200 | Insectoid | 3 | Mean & Green |
| Celestial Barrier | 1 | Surprise: When damaged by a ranged action, negate effects and gain Veil until end of turn on target ally. | Spell | Celestial | 150 | Angel | 2 | Core Set |
| Celestial Blast | 1 | Deal 4 damage to Void enemy.-OR-Heal ally 4. | Spell | Celestial | 150 | Angel | 2 | Angels & Demons |
| Celestial Champion | 3 | Double an ally's base power. | Spell | Celestial | 100 | Angel | 1 | Core Set |
| Celestial Shield | 1 | Surprise: Prevent next damage. Gain Armor (5) until end of turn on target ally. | Spell | Celestial | 100 | Angel | 1 | Core Set |
| Celestial Thunderstrike | 2 | Deal 4 Shock damage, Daze and Immobilize target enemy. | Spell | Celestial | 150 | Shock | 2 | Angels & Demons |
| Chain Lightning | 2 | Deal 3 Shock damage on up to 3 enemies closest and visible to each other. | Spell | Chaos | 100 | Shock | 1 | Core Set |
| Cleanse | 2 | Remove all enemy buffs. Remove all debuffs afflicting allies. | Spell | Nature | 275 | Plant | 3 | Core Set |
| Cleansing Fire | 1 | Remove debuffs from any ally. If it’s Chaos, Heal 4.-OR-Remove buffs from any enemy. | Spell | Chaos | 100 | Demon | 1 | Core Set |
| Cone of Cold | 2 | Deal 2 Ice damage to and Freeze units in range 3 cone. | Spell | Void | 100 | Ice | 1 | Dark Legion |
| Conflagration | 2 | Deal 2 Fire damage to everything but adjacent allies. | Spell | Chaos | 100 | Fire | 1 | Core Set |
| Counterspell | 2 | Surprise: Counter the next enemy spell. | Spell | Arcane | 200 | 3 | Space & Time | |
| Cover of Shadows | 2 | Surprise: When ally is attacked, give them Stealth until start of their next turn. | Spell | Arcane | 275 | 3 | Core Set | |
| Cure | 1 | Remove all debuffs from an afflicted ally, heal them 3 and give immune (Poison) and immune (Freeze). | Spell | Nature | 275 | Plant | 3 | Mean & Green |
| Dark Temptation | 3 | Give a humanoid enemy minion Armor (3). Control them when your turn starts. | Spell | Chaos | 200 | Demon Hex | 3 | Angels & Demons |
| Death Blossoms | 3 | Summon spore pods on all empty spaces in target row or column. | Spell | Nature | 200 | Plant | 3 | Mean & Green |
| Deconstruct | 1 | Destroy any enemy's Armor, Equipment and buffs. Draw a card.-OR-Remove debuffs from any ally. | Spell | Arcane | 150 | 2 | Core Set | |
| Demolish | 2 | Deal 3 Fire damage -OR- Destroy target obstacle and deal 3 Fire damage in 3x3 area. | Spell | Chaos | 150 | Fire | 2 | Core Set |
| Demonic Lash | 2 | Deal 3 damage -OR- Give an ally +3/+0 and +3 spaces per move until end of turn. | Spell | Chaos | 150 | Demon | 2 | Angels & Demons |
| Demonic Projection | 2 | Deal 6 Psychic damage to target enemy and 3 to you. | Spell | Void | 200 | Psychic Demon | 3 | Angels & Demons |
| Demonic Strength | 1 | Give another ally +3/+0.If it's a demon, the caster of this spell gains +0/+3. | Spell | Chaos | 200 | Demon | 2 | Angels & Demons |
| Detonate | 2 | Give unit Downfall: Deal 4 Fire damage to 3x3 area. | Spell | Chaos | 150 | Fire Hex | 2 | Core Set |
| Disintegrate | 5 | Deal 10 Pierce Fire damage.If defeated, enemy cannot Downfall or revive. | Spell | Chaos | 350 | Fire | 4 | Core Set |
| Dispel Magic | 1 | Remove enemy buffs, debuffs and surprises in 3x3 area. | Spell | Celestial | 200 | 3 | Angels & Demons | |
| Divine Orders | 3 | Issue another order to an ally. | Spell | Celestial | 100 | Angel | 1 | Core Set |
| Dragon Hatcher | 2 | Place a 0/4 egg with Downfall: Summon a Dragon Whelp under your control. | Spell | Chaos | 150 | 2 | Mean & Green | |
| Dragons Breath | 1 | Deal 3 Fire damage to all units in range 3 cone. | Spell | Chaos | 100 | Fire | 1 | Core Set |
| Drain Life | 1 | Deal 2 Psychic damage to an enemy and Heal 4. | Spell | Void | 100 | Psychic | 1 | Dark Legion |
| Enrage | 1 | All injured allies get +2/+2, Knockback (2) until end of turn. | Spell | Chaos | 200 | Orc | 3 | Mean & Green |
| Entangle | 2 | Visible enemies are Immobilized and Anchored until end of their turn. | Spell | Nature | 150 | Plant Hex | 2 | Core Set |
| Exploding Fireball | 4 | Deal 6 Fire damage to visible 3x3 area and Knockback (3). | Spell | Chaos | 150 | Fire | 2 | Core Set |
| Expose the Rear | 1 | Rotate visible enemies so their backs are facing you. | Spell | Arcane | 250 | Hex | 4 | Angels & Demons |
| Fire Trap | 1 | Surprise: Deal 4 Fire damage to enemy entering target space. Trap remains after triggered. | Spell | Chaos | 275 | Fire Trap | 3 | Core Set |
| Fireball | 3 | Deal 4 Fire damage to visible 3x3 area. | Spell | Chaos | 100 | Fire | 1 | Core Set |
| Flash Bomb | 2 | Deal 2 Shock damage to units in 3x3 area and Daze them. | Spell | Chaos | 150 | Shock | 2 | Core Set |
| Forbidden Library | 1 | Draw your last 2 discarded cards and Exile this card. | Spell | Void | 200 | 3 | Dark Legion | |
| Forcefield | 1 | Give ally Forcefield. | Spell | Arcane | 100 | Gravity | 1 | Space & Time |
| Forest Energy | 2 | Place a 0/4 tree. At the start of their turn, adjacent Summoners generate +1 Mana. | Spell | Nature | 200 | Plant | 3 | Mean & Green |
| Freeze | 1 | Freeze target enemy. | Spell | Arcane | 150 | Hex | 2 | Space & Time |
| Freeze Time | 3 | Freeze all units on the board except Timekeepers. | Spell | Celestial | 200 | Timekeeper Hex | 3 | Space & Time |
| Frost Nova | 1 | Deal 2 Ice damage with Knockback (1) to surrounding enemies and Freeze them. | Spell | Arcane | 275 | Ice | 3 | Core Set |
| Frozen Blades | 3 | Deal 3 Ice damage to the 3 closest visible enemies and Freeze them. | Spell | Void | 200 | Ice | 2 | Dark Legion |
| Gate of Fate | 1 | Place a 0/5 portal. At the start of your turn, it is replaced by the next unit in your deck. | Spell | Chaos | 250 | 4 | Angels & Demons | |
| Gateway | 1 | Remove any unit from the board until end of turn. If it's an obstacle whose space is now occupied, remove it from play. | Spell | Arcane | 250 | 4 | Space & Time | |
| Giant Meteor | 3 | Deal 5 Fire damage to any space. Surrounding units take 2 damage and Knockback (5). | Spell | Chaos | 200 | Fire | 3 | Angels & Demons |
| Glimpse | 1 | Surprise: Counter the next spell targeting this ally.Having seen what would happen, it was easy to avoid. | Spell | Celestial | 200 | Timekeeper | 3 | Angels & Demons |
| Grapple | 1 | Pull a visible unit up to 3 spaces away towards you. | Spell | Arcane | 125 | Gravity | 1 | Angels & Demons |
| Gravity Blast | 1 | Push all enemies in front of you 5 spaces away. | Spell | Arcane | 100 | Gravity | 1 | Space & Time |
| Gravity Gauntlet | 2 | Pull all allies to you, ignoring enemies and obstacles. | Spell | Arcane | 200 | Gravity | 3 | Space & Time |
| Gravity Well | 2 | Pull all enemies 3 spaces towards any space. Can’t affect Summoners your first turn. | Spell | Arcane | 150 | Gravity | 2 | Space & Time |
| Grease | 1 | Units in 3x3 area get movement reduced to 1 and Vulnerable (Fire 3) until end of their turn or burned. | Spell | Nature | 200 | Hex | 3 | Dark Legion |
| Guardian Angel | 3 | Surprise: When enemy targets chosen ally, an angel protector falls from the sky. | Spell | Celestial | 200 | Angel | 2 | Core Set |
| Gust of Wind | 1 | Push all units in front of you 5 spaces away. | Spell | Nature | 150 | 2 | Core Set | |
| Heal All | 2 | Heal all allies 5 | Spell | Nature | 200 | 3 | Core Set | |
| Heal Major Wounds | 3 | Heal ally 10 | Spell | Celestial | 200 | 3 | Core Set | |
| Heal Minor Wounds | 1 | Heal ally 5 | Spell | Nature | 100 | 1 | Core Set | |
| Hurl a Squirrel | 1 | Hurl a 1/1 Squirrel. Deal 1 damage | Spell | Nature | 100 | Animal | 1 | Core Set |
| Hyperspeed | 1 | Double an ally's movement. | Spell | Celestial | 100 | Timekeeper | 1 | Core Set |
| Ice Bomb | 1 | Deal 2 Ice damage to enemy and Knockback (5). | Spell | Arcane | 100 | Ice | 1 | Space & Time |
| Ice Fall | 3 | Deal 2 Ice damage to non allies in any 5x5 area. | Spell | Arcane | 100 | Ice | 1 | Space & Time |
| Ice Javelin | 1 | Deal 2 Ice damage with Pierce to all units between caster and target enemy. | Spell | Void | 150 | Ice | 2 | Space & Time |
| Ice Shards | 2 | Deal 3 Ice damage to an enemy and Freeze them. | Spell | Chaos | 150 | Ice | 2 | Core Set |
| Ice Trap | 1 | Surprise: Deal 3 Ice damage to and Freeze enemy entering target space. | Spell | Arcane | 150 | Ice Trap | 2 | Space & Time |
| Imprison | 2 | Enclose an enemy in a magical cage that blocks sight and attacks until end of their turn. | Spell | Arcane | 200 | Hex | 3 | Angels & Demons |
| Infest | 1 | Give enemy: Poison (1) and Downfall: Summon 3/6 Giant Stag Beetle (Flying, Knockback (1), Sight True Sight) under your control. | Spell | Nature | 200 | Insectoid Hex | 3 | Mean & Green |
| Invoke Elemental | 2 | Summon an elemental corresponding to the environment of a visible tile. | Spell | Nature | 200 | 3 | Mean & Green | |
| Killer Bunnies | 1 | Summon two 1/1 Killer Bunny (Pierce). | Spell | Nature | 100 | Animal | 1 | Core Set |
| Kinetic Armor | 1 | Give target ally Armor (2). | Spell | Arcane | 100 | Psychic | 1 | Angels & Demons |
| Lightning Bolt | 1 | Deal 2 Shock damage to everything in a line from caster. | Spell | Chaos | 100 | Shock | 1 | Core Set |
| Lightning Storm | 2 | Fire 3 bolts that Deal 2 Shock damage and Daze closest enemies. | Spell | Chaos | 150 | Shock | 2 | Angels & Demons |
| Lions Fury | 1 | Give ally Hexproof, immune (Freeze) and immune (Immobilized) | Spell | Celestial | 200 | 3 | Angels & Demons | |
| Madness | 3 | Control an enemy minion until ordered or end of turn. | Spell | Arcane | 200 | Psychic Hex | 2 | Space & Time |
| Mana Burn | 1 | Generate 3 Mana and take 8 damage. | Spell | Arcane | 350 | 4 | Mean & Green | |
| Mana Loan | 1 | Gain 3 Mana. Lose 3 Mana on your next turn. | Spell | Celestial | 350 | 4 | Angels & Demons | |
| Mana Surge | 1 | Generate 2 Mana. | Spell | Arcane | 150 | 2 | Core Set | |
| Mating Season | 3 | Draw up to 2 insectoid cards from your deck and add them to your hand. They cost 1 less. | Spell | Nature | 250 | Insectoid | 4 | Mean & Green |
| Meditate | 1 | Draw a card. It costs 3 less. Receive Vulnerable (All 3) until start of their turn. | Spell | Arcane | 200 | 3 | Space & Time | |
| Melt | 1 | Remove all debuffs from an ally.-OR-Deal 2 Fire damage to an enemy. Remove buffs and equipment. | Spell | Chaos | 200 | Fire | 3 | Mean & Green |
| Meteor Shower | 3 | Deal 3 Fire damage to all units in any 5x5 area. | Spell | Chaos | 100 | Fire | 1 | Core Set |
| Mind Control | 4 | Control an enemy minion. | Spell | Arcane | 200 | Psychic Hex | 3 | Space & Time |
| Mummy's Curse | 2 | Give enemy: Damage your own Summoner when commanded to attack. | Spell | Void | 350 | Hex | 4 | Angels & Demons |
| Necrotic Blast | 1 | Give all units in range 3 cone-3/-3 until end of their turn. | Spell | Void | 150 | Hex | 2 | Dark Legion |
| Off Sides | 2 | Swap position of your Summoner with any minion. | Spell | Arcane | 200 | 3 | Space & Time | |
| Orc Battlehorn | 1 | All allies get +1/+1 until start of their turn. Orcs and Goblins get +2/+2. | Spell | Chaos | 150 | Orc | 2 | Mean & Green |
| Plague | 2 | All enemies get -1/-1 until end of their turn. | Spell | Void | 100 | Hex | 1 | Angels & Demons |
| Poison | 1 | Give an enemy Poison (2). | Spell | Nature | 150 | Hex | 2 | Core Set |
| Poison Breath | 2 | Give units in range 3 cone Poison (2). | Spell | Nature | 200 | 3 | Mean & Green | |
| Poison Cloud | 4 | Deal 2 damage ignoring Armor and give Poison (2) to all other non-undead units. | Spell | Void | 200 | 3 | Dark Legion | |
| Polymorph | 3 | Transform enemy minion into a 1/1 Squirrel. | Spell | Nature | 150 | Animal Hex | 2 | Core Set |
| Power Overwhelming | 5 | Gain +4/+4, Armor (4), Knockback (4), and deal 4 damage Knockback (4) when melee attacked while armored. | Spell | Arcane | 200 | Psychic | 3 | Core Set |
| Power Steal | 1 | Give enemy -1/-0.Gain +1/+0. | Spell | Void | 150 | Hex | 2 | Dark Legion |
| Prison of Brambles | 3 | Surround a unit with 0/1 Brambles (Collide: Deal 3 damage, Anchored). | Spell | Nature | 200 | Plant | 3 | Mean & Green |
| Psychic Blast | 1 | Deal 2 Psychic damage. If this brings a minion to 3 or less life, command it. | Spell | Arcane | 100 | Psychic Hex | 1 | Space & Time |
| Purify | 1 | Heal adjacent ally 5 and remove their debuffs.-OR-Remove adjacent enemy buffs. | Spell | Celestial | 100 | Angel | 1 | Angels & Demons |
| Raise Dead | 3 | Revive the last defeated unit under your control. | Spell | Void | 200 | 3 | Dark Legion | |
| Rat Pack | 2 | Surround an enemy with 31/1 Rat (Inflict -1/-0 until end of their turn.). | Spell | Void | 150 | Animal | 2 | Dark Legion |
| Reaper of Souls | 3 | Give all units -0/-1.Gain +0/+1 for each unit. | Spell | Void | 275 | Hex | 3 | Dark Legion |
| Redirect | 2 | Surprise: Redirect next enemy spell cast on ally to its caster or closest legal target. | Spell | Arcane | 250 | 4 | Space & Time | |
| Reflect Damage | 2 | Surprise: Target ally redirects damage to its source. | Spell | Celestial | 100 | 1 | Mean & Green | |
| Regeneration | 1 | Give ally: Regenerate (2). | Spell | Nature | 150 | Plant | 2 | Core Set |
| Rejuvenate | 1 | Shuffle your last 3 discarded cards back into your deck and Exile this card. | Spell | Nature | 150 | Plant | 2 | Mean & Green |
| Restoration | 4 | Heal an ally 15 and remove all of their debuffs. If healed 10 or less, give them +0/+5. | Spell | Celestial | 250 | 4 | Angels & Demons | |
| Resurgence | 1 | Recover your last discarded damage spell and add it to your hand. It costs 1 less. | Spell | Chaos | 200 | 3 | Mean & Green | |
| Revive | 3 | Revive your last Guardian defeated in this battle. | Spell | Celestial | 200 | 3 | Core Set | |
| Ring of Fire | 2 | Give ally: Deal 3 Fire damage when melee attacked. | Spell | Chaos | 275 | 3 | Core Set | |
| Roar | 1 | Surprise: When this ally is melee attacked, Pacify surrounding enemies | Spell | Chaos | 200 | 3 | Core Set | |
| Rust | 1 | Destroy all buffs and equipment on any enemy and Deal 2 damage. | Spell | Void | 250 | 4 | Dark Legion | |
| Sacrifice | 1 | Destroy an ally to heal 5 and remove debuffs. | Spell | Void | 150 | 2 | Dark Legion | |
| Savage Transformation | 2 | Transform into a 4/13 Bear (Swipe, Knockback (1), Inflict Daze) until your next turn. | Spell | Nature | 275 | Animal | 3 | Mean & Green |
| Screaming Skull | 1 | Deal 2 damage to an enemy and give them -2/-2 until end of their turn. | Spell | Void | 100 | Hex | 1 | Dark Legion |
| Seeker Barrage | 2 | Fire 3 Seeker Missiles at closest enemies anywhere. Each deals 2 damage. | Spell | Arcane | 100 | 1 | Core Set | |
| Seeker Missile | 1 | Deal 2 damage to any enemy. Deal 3 if it's not a Summoner. | Spell | Arcane | 100 | 1 | Angels & Demons | |
| Shadow Bolt | 2 | Deal 4 damage to an enemy.-OR-Heal ally Void unit 6. | Spell | Void | 125 | 1 | Dark Legion | |
| Shatter | 2 | Deal 2 damage. If target is a frozen or petrified minion or obstacle, destroy it. | Spell | Arcane | 150 | Hex | 2 | Space & Time |
| Shockwave | 1 | Daze all enemies. | Spell | Arcane | 150 | Hex | 2 | Angels & Demons |
| Silence | 3 | Target enemy Summoner cannot cast spells until end of their turn. | Spell | Arcane | 200 | Psychic Hex | 3 | Core Set |
| Siphon Mana | 2 | When target enemy unit is defeated, generate Mana equal to its casting cost. | Spell | Void | 200 | Hex | 3 | Dark Legion |
| Skeletal Legion | 4 | Summon Skeleton Warriors on all surrounding spaces. | Spell | Void | 200 | 3 | Dark Legion | |
| Skeleton Warriors | 1 | Summon two 1/1 Skeleton Warrior (Block). | Spell | Void | 100 | 1 | Dark Legion | |
| Slow Time | 2 | Reduce non-Timekeeper enemy's movement to 1 space per turn. | Spell | Celestial | 150 | Timekeeper Hex | 2 | Core Set |
| Smite | 3 | Destroy a wounded enemy minion. | Spell | Celestial | 150 | Hex | 2 | Core Set |
| Spirit Recall | 3 | Give ally Surprise: Downfall: Revive with 10 life or 5 if Summoner. | Spell | Celestial | 200 | 3 | Angels & Demons | |
| Spoil the Surprise | 1 | Surprise: Counter any enemy Surprise or the next spell targeting this ally. | Spell | Chaos | 350 | 4 | Mean & Green | |
| Stolen Dreams | 2 | Steal a card from enemy Summoner's hand and play it on the closest valid target. | Spell | Chaos | 200 | 3 | Angels & Demons | |
| Swarm | 4 | Surround an enemy with 31/1 Yellowjacket (Flying, Inflict Poison (1), Sight True Sight).Not the bees! | Spell | Nature | 250 | Insectoid | 4 | Mean & Green |
| Swift Strike | 1 | Surprise: Target ally strikes first with +5/+0 when melee attacked. | Spell | Celestial | 150 | 2 | Mean & Green | |
| Tactician | 1 | Visible allies gain Vigil until start of their turn. | Spell | Celestial | 200 | 3 | Angels & Demons | |
| Teleport | 1 | Relocate to any space. Can't be cast on your first turn. | Spell | Arcane | 200 | 3 | Space & Time | |
| Temporal Storm | 4 | Send allies in 3x3 area to the future. Return them to the board at the start of your turn. | Spell | Celestial | 250 | Timekeeper | 4 | Space & Time |
| Three Point Palm | 2 | Deal 3 damage Knockback (3) to an adjacent enemy and give them Downfall: Deal 3 Fire damage to 3x3 area. | Spell | Celestial | 200 | 2 | Angels & Demons | |
| Time Bomb | 2 | Deal 2 damage to units in 3x3 area. Non-Timekeeper movement is reduced to 1 until end of their turn. | Spell | Celestial | 150 | Timekeeper | 2 | Space & Time |
| Time Flux | 5 | You may issue another order with each of your allies. | Spell | Celestial | 200 | Timekeeper | 3 | Space & Time |
| Time Trap | 1 | Surprise: When enemy enters space, remove them from board until the start of your next turn. | Spell | Celestial | 200 | Trap Timekeeper | 3 | Space & Time |
| Time Travel | 2 | Remove your Summoner from the board until the start of your next turn. | Spell | Celestial | 125 | Timekeeper | 1 | Space & Time |
| Touch of Death | 3 | Destroy an adjacent enemy minion. | Spell | Void | 150 | Hex | 2 | Dark Legion |
| Toxic Spores | 3 | Give all enemies Downfall: Summon 2/4 Carniflower (Vigil, Regenerate (4), Vulnerable (Fire 3)) under your control. | Spell | Nature | 275 | Plant Hex | 3 | Mean & Green |
| Transfer Consciousness | 1 | Target ally minion becomes your Summoner. | Spell | Arcane | 350 | Psychic | 4 | Mean & Green |
| Turn Back Time | 3 | Heal all allies 5 and remove their debuffs. Remove all enemy buffs. | Spell | Celestial | 350 | Timekeeper | 4 | Core Set |
| Unsummon | 1 | Return summoned unit to its owner’s hand. It costs 1 less. | Spell | Arcane | 250 | Hex | 4 | Mean & Green |
| Unusual Size | 1 | Surprise: Give ally +2/+2 when attacked on enemy turn.Small units get +4/+4. | Spell | Nature | 150 | Animal | 2 | Dark Legion |
| Vampire Bite | 2 | Give adjacent enemy -0/-4. Gain +0/+4. | Spell | Void | 150 | Hex | 2 | Dark Legion |
| Vigilant | 1 | Give ally Vigil and Taunt. | Spell | Celestial | 200 | 3 | Angels & Demons | |
| Wall of Fire | 3 | Set a row or column on fire.It deals 2 Fire damage when units enter or start their turn on it for 4 turns | Spell | Chaos | 200 | 3 | Mean & Green | |
| Wall of Ice | 2 | Create 0/1 Ice Block (Blocks Line of Sight) on all empty spaces in target row or column. | Spell | Arcane | 150 | 2 | Space & Time | |
| Warp Time | 1 | Choose one of your last three discarded cards and add it back into your hand. It costs 1 less. | Spell | Celestial | 200 | Timekeeper | 3 | Space & Time |
| Weaken | 2 | Target enemy gets -2/-2 and can't Block, counter or combo. | Spell | Void | 200 | Hex | 3 | Dark Legion |
| Withering Heights | 4 | Summon 5 2/4 Withered Villager (Mindless, Inflict Poison (1), Infect Downfall: Become a copy of this unit.) in visible area. | Spell | Void | 350 | 4 | Dark Legion | |
| Wormhole | 2 | Jump to any space. Place a portal that swaps unit places at the end of turn. | Spell | Arcane | 250 | 4 | Space & Time |