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Keywords

Abalon Keywords

This page serves as a reference for all tactical keywords found in Abalon. Click a keyword in the table of contents to jump to its definition.

Anchored

Can't be pushed or pulled

Armor

Absorbs (X) damage. Refills on start of unit's turn.

Artifact

Equip from your satchel to gain a permanent ability.

Backstab

Triggers when hitting the back

Blind

Must be adjacent to target

Block

Stop next physical attack from front or sides

Change

Triggers effect when move ends facing an enemy

Collide

Triggers effect when pushed into or attacked in battle

Consumable

Play from your satchel to grant a one-time temporary effect.

Daze

Can't counter attack or block until end of turn

Discard

Triggers when discarded

Double Strike

Attacks its target twice

Downfall

Triggers when defeated

Ensnared

Can't move or counter attack until not adjacent to enemies

Equip

Replace gear (X)

Exile

Take out of play till end of battle

Farshot

Shoot unlimited range. Can't move and shoot.

Fire Power

Fire spells deal +(X) damage

Flexible

May be played during battle

Flying

Move over units and traps. Take damage if move ends on a trap.

Forcefield

Negate gravity, attack and spell damage until melee attacked

Freeze

Frozen units can’t act except to cast spells until end of their turn

Guardian

Permanent party member

Hexproof

Can't be target of enemy hexes

Immobilize

Can't move until end of their turn

Immobilized

Can't move till end of their turn

Indestructible

Can't be destroyed

Infect

Give units injured by non-triggered attacks effect

Inflict

Give units injured by attack effect

Invulnerable

Can't take damage

Knockback

Push target (X) spaces away

Lifesteal

Heals by damage from its attack up to target's remaining life

Loyal

Stays with you after battle

Lunge

May attack diagonally

Magic Attack

Can't be blocked

Mindless

Not commanded. Moves towards closest enemy and attacks at the start of its player's turn.

Overwatch

May counter ranged attacks

Pacify

Can't attack till end of their turn

Petrify

May not act till end of their turn except to cast spells

Pierce

Disarms block and armor

Poison

Poisoned units lose (X) life at the start of their turn

Psychic

Ignores armor

Rally

Triggers when (X) enters battle

Regenerate

Heal (X) at the start of their turn

Resist

Take (X) less damage from type

Satchel Card

Play from your satchel

Scribe

Recover X discarded cards after winning battle

Spell Power

Spells deal (X) extra damage

Spellblock

Stop next spell attack from front or sides

Sprintshot

May move and then shoot up to 3 spaces away

Stealth

Invisible until it acts or ends turn adjacent to enemy. Recloak after defeating an enemy.

Summoner

Summoners cast spells. If yours dies, you lose.

Support

Benefit ally instead of attacking

Surprise

Effect hidden from opponent until triggered

Swipe

Hits all enemies in frontal arc

Taunt

Adjacent enemies cannot flee or act on units except taunter

True Sight

Can see Stealthunits. Attack reveals Stealth.

Veil

May not be directly targeted by enemies at range

Vigil

Unlimited counters/combos. Combos at full power.

Vulnerable

Lose (X) extra life when hurt by your vulnerability

Warcry

Triggers when entering battle

Wreck

Triggers after defeating enemy

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