This page serves as a reference for all tactical keywords found in Abalon. Click a keyword in the table of contents to jump to its definition.
Can't be pushed or pulled
Absorbs (X) damage. Refills on start of unit's turn.
Equip from your satchel to gain a permanent ability.
Triggers when hitting the back
Must be adjacent to target
Stop next physical attack from front or sides
Triggers effect when move ends facing an enemy
Triggers effect when pushed into or attacked in battle
Play from your satchel to grant a one-time temporary effect.
Can't counter attack or block until end of turn
Triggers when discarded
Attacks its target twice
Triggers when defeated
Can't move or counter attack until not adjacent to enemies
Replace gear (X)
Take out of play till end of battle
Shoot unlimited range. Can't move and shoot.
Fire spells deal +(X) damage
May be played during battle
Move over units and traps. Take damage if move ends on a trap.
Negate gravity, attack and spell damage until melee attacked
Frozen units can’t act except to cast spells until end of their turn
Permanent party member
Can't be target of enemy hexes
Can't move until end of their turn
Can't move till end of their turn
Can't be destroyed
Give units injured by non-triggered attacks effect
Give units injured by attack effect
Can't take damage
Push target (X) spaces away
Heals by damage from its attack up to target's remaining life
Stays with you after battle
May attack diagonally
Can't be blocked
Not commanded. Moves towards closest enemy and attacks at the start of its player's turn.
May counter ranged attacks
Can't attack till end of their turn
May not act till end of their turn except to cast spells
Disarms block and armor
Poisoned units lose (X) life at the start of their turn
Ignores armor
Triggers when (X) enters battle
Heal (X) at the start of their turn
Take (X) less damage from type
Play from your satchel
Recover X discarded cards after winning battle
Spells deal (X) extra damage
Stop next spell attack from front or sides
May move and then shoot up to 3 spaces away
Invisible until it acts or ends turn adjacent to enemy. Recloak after defeating an enemy.
Summoners cast spells. If yours dies, you lose.
Benefit ally instead of attacking
Effect hidden from opponent until triggered
Hits all enemies in frontal arc
Adjacent enemies cannot flee or act on units except taunter
Can see Stealthunits. Attack reveals Stealth.
May not be directly targeted by enemies at range
Unlimited counters/combos. Combos at full power.
Lose (X) extra life when hurt by your vulnerability
Triggers when entering battle
Triggers after defeating enemy