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{| class="wikitable sortable" style="width:100%; text-align:center;" | {| class="wikitable sortable" style="width:100%; text-align:center;" | ||
|- style="background:#2c3e50; color:white;" | |- style="background:#2c3e50; color:white;"! Name !! Cost !! Description !! Card Type !! Magic School !! Gold Cost !! Tags !! Tier !! Card Set | ||
! Name !! Cost !! Description !! Card Type !! Magic School !! Gold Cost !! Tags !! Tier !! Card Set | |||
{{CardRow | {{CardRow | ||
| Name = Abysmal End | | Name = Abysmal End | ||
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| Name = Animal Overrun | | Name = Animal Overrun | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = All animals get +2/+2 and Lunge until end of turn. | | Desc = All animals get +2/+2 and {{k|Lunge}} until end of turn. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Animate Plant | | Name = Animate Plant | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Transform a small plant into a 2/4 Carniflower (Vigil, Regenerate (4), Vulnerable (Fire 3))Discard: Draw Carniflower. | | Desc = Transform a small plant into a 2/4 Carniflower ({{k|Vigil}}, {{k|Regenerate}} (4), {{k|Vulnerable}} (Fire 3)){{k|Discard}}: Draw Carniflower. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Animate Tree | | Name = Animate Tree | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Transform a tree into 4/7 Treant (Knockback (5), Vulnerable (Fire 3)). Discard: Draw a Treant. | | Desc = Transform a tree into 4/7 Treant ({{k|Knockback}} (5), {{k|Vulnerable}} (Fire 3)). {{k|Discard}}: Draw a Treant. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Ants at a Picnic | | Name = Ants at a Picnic | ||
| Cost = 4 | | Cost = 4 | ||
| Desc = Surround an enemy with four 2/3 Soljuant (Flying, True Sight) | | Desc = Surround an enemy with four 2/3 Soljuant ({{k|Flying}}, {{k|True Sight}}) | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Armored Squirrels | | Name = Armored Squirrels | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Summon two 1/1 Armored Squirrel (Armor (1), Lunge) | | Desc = Summon two 1/1 Armored Squirrel ({{k|Armor}} (1), {{k|Lunge}}) | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Bear Trap | | Name = Bear Trap | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: Enemies entering space take 4 damage and are Immobilized. | | Desc = {{k|Surprise}}: Enemies entering space take 4 damage and are {{k|Immobilized}}. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Blinded by the Light | | Name = Blinded by the Light | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Blind all enemies until end of their turn. Reveal every enemy Surprise and Stealth unit. | | Desc = {{k|Blind}} all enemies until end of their turn. Reveal every enemy {{k|Surprise}} and {{k|Stealth}} unit. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
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| Name = Blizzard | | Name = Blizzard | ||
| Cost = 4 | | Cost = 4 | ||
| Desc = Deal 3 Ice damage to and Freeze units in any 5x5 area. | | Desc = Deal 3 Ice damage to and {{k|Freeze}} units in any 5x5 area. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Bloom | | Name = Bloom | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Give an ally +0/+3.If it's a plant, give it +0/+5 and Resist (Fire 3) | | Desc = Give an ally +0/+3.If it's a plant, give it +0/+5 and {{k|Resist}} (Fire 3) | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Call to Arms | | Name = Call to Arms | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Surprise: When enemy moves adjacent to target ally, ants come to the rescue. | | Desc = {{k|Surprise}}: When enemy moves adjacent to target ally, ants come to the rescue. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Celestial Barrier | | Name = Celestial Barrier | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: When damaged by a ranged action, negate effects and gain Veil until end of turn on target ally. | | Desc = {{k|Surprise}}: When damaged by a ranged action, negate effects and gain {{k|Veil}} until end of turn on target ally. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
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| Name = Celestial Shield | | Name = Celestial Shield | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: Prevent next damage. Gain Armor (5) until end of turn on target ally. | | Desc = {{k|Surprise}}: Prevent next damage. Gain {{k|Armor}} (5) until end of turn on target ally. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
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| Name = Celestial Thunderstrike | | Name = Celestial Thunderstrike | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Deal 4 Shock damage, Daze and Immobilize target enemy. | | Desc = Deal 4 Shock damage, {{k|Daze}} and {{k|Immobilize}} target enemy. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
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| Name = Cone of Cold | | Name = Cone of Cold | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Deal 2 Ice damage to and Freeze units in range 3 cone. | | Desc = Deal 2 Ice damage to and {{k|Freeze}} units in range 3 cone. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
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| Name = Counterspell | | Name = Counterspell | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Surprise: Counter the next enemy spell. | | Desc = {{k|Surprise}}: Counter the next enemy spell. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
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| Name = Cover of Shadows | | Name = Cover of Shadows | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Surprise: When ally is attacked, give them Stealth until start of their next turn. | | Desc = {{k|Surprise}}: When ally is attacked, give them {{k|Stealth}} until start of their next turn. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
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| Name = Cure | | Name = Cure | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Remove all debuffs from an afflicted ally, heal them 3 and give immune (Poison) and immune (Freeze). | | Desc = Remove all debuffs from an afflicted ally, heal them 3 and give immune ({{k|Poison}}) and immune ({{k|Freeze}}). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Dark Temptation | | Name = Dark Temptation | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Give a humanoid enemy minion Armor (3). Control them when your turn starts. | | Desc = Give a humanoid enemy minion {{k|Armor}} (3). Control them when your turn starts. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Deconstruct | | Name = Deconstruct | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Destroy any enemy's Armor, Equipment and buffs. Draw a card.-OR-Remove debuffs from any ally. | | Desc = Destroy any enemy's {{k|Armor}}, Equipment and buffs. Draw a card.-OR-Remove debuffs from any ally. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
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| Name = Demonic Projection | | Name = Demonic Projection | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Deal 6 Psychic damage to target enemy and 3 to you. | | Desc = Deal 6 {{k|Psychic}} damage to target enemy and 3 to you. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
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| Name = Detonate | | Name = Detonate | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Give unit Downfall: Deal 4 Fire damage to 3x3 area. | | Desc = Give unit {{k|Downfall}}: Deal 4 Fire damage to 3x3 area. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Disintegrate | | Name = Disintegrate | ||
| Cost = 5 | | Cost = 5 | ||
| Desc = Deal 10 Pierce Fire damage.If defeated, enemy cannot Downfall or revive. | | Desc = Deal 10 {{k|Pierce}} Fire damage.If defeated, enemy cannot {{k|Downfall}} or revive. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Dragon Hatcher | | Name = Dragon Hatcher | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Place a 0/4 egg with Downfall: Summon a Dragon Whelp under your control. | | Desc = Place a 0/4 egg with {{k|Downfall}}: Summon a Dragon Whelp under your control. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Drain Life | | Name = Drain Life | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Deal 2 Psychic damage to an enemy and Heal 4. | | Desc = Deal 2 {{k|Psychic}} damage to an enemy and Heal 4. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
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| Name = Enrage | | Name = Enrage | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = All injured allies get +2/+2, Knockback (2) until end of turn. | | Desc = All injured allies get +2/+2, {{k|Knockback}} (2) until end of turn. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Entangle | | Name = Entangle | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Visible enemies are Immobilized and Anchored until end of their turn. | | Desc = Visible enemies are {{k|Immobilized}} and {{k|Anchored}} until end of their turn. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Exploding Fireball | | Name = Exploding Fireball | ||
| Cost = 4 | | Cost = 4 | ||
| Desc = Deal 6 Fire damage to visible 3x3 area and Knockback (3). | | Desc = Deal 6 Fire damage to visible 3x3 area and {{k|Knockback}} (3). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Fire Trap | | Name = Fire Trap | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: Deal 4 Fire damage to enemy entering target space. Trap remains after triggered. | | Desc = {{k|Surprise}}: Deal 4 Fire damage to enemy entering target space. Trap remains after triggered. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Flash Bomb | | Name = Flash Bomb | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Deal 2 Shock damage to units in 3x3 area and Daze them. | | Desc = Deal 2 Shock damage to units in 3x3 area and {{k|Daze}} them. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Forbidden Library | | Name = Forbidden Library | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Draw your last 2 discarded cards and Exile this card. | | Desc = Draw your last 2 discarded cards and {{k|Exile}} this card. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
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| Name = Forcefield | | Name = Forcefield | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Give ally Forcefield. | | Desc = Give ally {{k|Forcefield}}. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
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| Name = Freeze | | Name = Freeze | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Freeze target enemy. | | Desc = {{k|Freeze}} target enemy. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
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| Name = Freeze Time | | Name = Freeze Time | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Freeze all units on the board except Timekeepers. | | Desc = {{k|Freeze}} all units on the board except Timekeepers. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
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| Name = Frost Nova | | Name = Frost Nova | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Deal 2 Ice damage with Knockback (1) to surrounding enemies and Freeze them. | | Desc = Deal 2 Ice damage with {{k|Knockback}} (1) to surrounding enemies and {{k|Freeze}} them. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
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| Name = Frozen Blades | | Name = Frozen Blades | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Deal 3 Ice damage to the 3 closest visible enemies and Freeze them. | | Desc = Deal 3 Ice damage to the 3 closest visible enemies and {{k|Freeze}} them. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
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| Name = Giant Meteor | | Name = Giant Meteor | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Deal 5 Fire damage to any space. Surrounding units take 2 damage and Knockback (5). | | Desc = Deal 5 Fire damage to any space. Surrounding units take 2 damage and {{k|Knockback}} (5). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Glimpse | | Name = Glimpse | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: Counter the next spell targeting this ally.Having seen what would happen, it was easy to avoid. | | Desc = {{k|Surprise}}: Counter the next spell targeting this ally.Having seen what would happen, it was easy to avoid. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
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| Name = Grease | | Name = Grease | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Units in 3x3 area get movement reduced to 1 and Vulnerable (Fire 3) until end of their turn or burned. | | Desc = Units in 3x3 area get movement reduced to 1 and {{k|Vulnerable}} (Fire 3) until end of their turn or burned. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Guardian Angel | | Name = Guardian Angel | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Surprise: When enemy targets chosen ally, an angel protector falls from the sky. | | Desc = {{k|Surprise}}: When enemy targets chosen ally, an angel protector falls from the sky. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
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| Name = Ice Bomb | | Name = Ice Bomb | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Deal 2 Ice damage to enemy and Knockback (5). | | Desc = Deal 2 Ice damage to enemy and {{k|Knockback}} (5). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
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| Name = Ice Javelin | | Name = Ice Javelin | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Deal 2 Ice damage with Pierce to all units between caster and target enemy. | | Desc = Deal 2 Ice damage with {{k|Pierce}} to all units between caster and target enemy. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
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| Name = Ice Shards | | Name = Ice Shards | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Deal 3 Ice damage to an enemy and Freeze them. | | Desc = Deal 3 Ice damage to an enemy and {{k|Freeze}} them. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Ice Trap | | Name = Ice Trap | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: Deal 3 Ice damage to and Freeze enemy entering target space. | | Desc = {{k|Surprise}}: Deal 3 Ice damage to and {{k|Freeze}} enemy entering target space. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
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| Name = Infest | | Name = Infest | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Give enemy: Poison (1) and Downfall: Summon 3/6 Giant Stag Beetle (Flying, Knockback (1), True Sight) under your control. | | Desc = Give enemy: {{k|Poison}} (1) and {{k|Downfall}}: Summon 3/6 Giant Stag Beetle ({{k|Flying}}, {{k|Knockback}} (1), {{k|True Sight}}) under your control. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Killer Bunnies | | Name = Killer Bunnies | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Summon two 1/1 Killer Bunny (Pierce). | | Desc = Summon two 1/1 Killer Bunny ({{k|Pierce}}). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
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| Name = Kinetic Armor | | Name = Kinetic Armor | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Give target ally Armor (2). | | Desc = Give target ally {{k|Armor}} (2). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
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| Name = Lightning Storm | | Name = Lightning Storm | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Fire 3 bolts that Deal 2 Shock damage and Daze closest enemies. | | Desc = Fire 3 bolts that Deal 2 Shock damage and {{k|Daze}} closest enemies. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
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| Name = Lions Fury | | Name = Lions Fury | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Give ally Hexproof, immune (Freeze) and immune (Immobilized) | | Desc = Give ally {{k|Hexproof}}, immune ({{k|Freeze}}) and immune ({{k|Immobilized}}) | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
| Line 1,052: | Line 1,051: | ||
| Name = Meditate | | Name = Meditate | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Draw a card. It costs 3 less. Receive Vulnerable (All 3) until start of their turn. | | Desc = Draw a card. It costs 3 less. Receive {{k|Vulnerable}} (All 3) until start of their turn. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
| Line 1,096: | Line 1,095: | ||
| Name = Mummy's Curse | | Name = Mummy's Curse | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Give enemy: Damage your own Summoner when commanded to attack. | | Desc = Give enemy: Damage your own {{k|Summoner}} when commanded to attack. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
| Line 1,118: | Line 1,117: | ||
| Name = Off Sides | | Name = Off Sides | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Swap position of your Summoner with any minion. | | Desc = Swap position of your {{k|Summoner}} with any minion. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
| Line 1,151: | Line 1,150: | ||
| Name = Poison | | Name = Poison | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Give an enemy Poison (2). | | Desc = Give an enemy {{k|Poison}} (2). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
| Line 1,162: | Line 1,161: | ||
| Name = Poison Breath | | Name = Poison Breath | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Give units in range 3 cone Poison (2). | | Desc = Give units in range 3 cone {{k|Poison}} (2). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
| Line 1,173: | Line 1,172: | ||
| Name = Poison Cloud | | Name = Poison Cloud | ||
| Cost = 4 | | Cost = 4 | ||
| Desc = Deal 2 damage ignoring Armor and give Poison (2) to all other non-undead units. | | Desc = Deal 2 damage ignoring {{k|Armor}} and give {{k|Poison}} (2) to all other non-undead units. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
| Line 1,195: | Line 1,194: | ||
| Name = Power Overwhelming | | Name = Power Overwhelming | ||
| Cost = 5 | | Cost = 5 | ||
| Desc = Gain +4/+4, Armor (4), Knockback (4), and deal 4 damage Knockback (4) when melee attacked while armored. | | Desc = Gain +4/+4, {{k|Armor}} (4), {{k|Knockback}} (4), and deal 4 damage {{k|Knockback}} (4) when melee attacked while armored. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
| Line 1,217: | Line 1,216: | ||
| Name = Prison of Brambles | | Name = Prison of Brambles | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Surround a unit with 0/1 Brambles (Collide: Deal 3 damage, Anchored). | | Desc = Surround a unit with 0/1 Brambles ({{k|Collide}}: Deal 3 damage, {{k|Anchored}}). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
| Line 1,228: | Line 1,227: | ||
| Name = Psychic Blast | | Name = Psychic Blast | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Deal 2 Psychic damage. If this brings a minion to 3 or less life, command it. | | Desc = Deal 2 {{k|Psychic}} damage. If this brings a minion to 3 or less life, command it. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
| Line 1,261: | Line 1,260: | ||
| Name = Rat Pack | | Name = Rat Pack | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Surround an enemy with 31/1 Rat (Inflict -1/-0 until end of their turn.). | | Desc = Surround an enemy with 31/1 Rat ({{k|Inflict}} -1/-0 until end of their turn.). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
| Line 1,283: | Line 1,282: | ||
| Name = Redirect | | Name = Redirect | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Surprise: Redirect next enemy spell cast on ally to its caster or closest legal target. | | Desc = {{k|Surprise}}: Redirect next enemy spell cast on ally to its caster or closest legal target. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
| Line 1,294: | Line 1,293: | ||
| Name = Reflect Damage | | Name = Reflect Damage | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Surprise: Target ally redirects damage to its source. | | Desc = {{k|Surprise}}: Target ally redirects damage to its source. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
| Line 1,305: | Line 1,304: | ||
| Name = Regeneration | | Name = Regeneration | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Give ally: Regenerate (2). | | Desc = Give ally: {{k|Regenerate}} (2). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
| Line 1,316: | Line 1,315: | ||
| Name = Rejuvenate | | Name = Rejuvenate | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Shuffle your last 3 discarded cards back into your deck and Exile this card. | | Desc = Shuffle your last 3 discarded cards back into your deck and {{k|Exile}} this card. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
| Line 1,349: | Line 1,348: | ||
| Name = Revive | | Name = Revive | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Revive your last Guardian defeated in this battle. | | Desc = Revive your last {{k|Guardian}} defeated in this battle. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
| Line 1,371: | Line 1,370: | ||
| Name = Roar | | Name = Roar | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: When this ally is melee attacked, Pacify surrounding enemies | | Desc = {{k|Surprise}}: When this ally is melee attacked, {{k|Pacify}} surrounding enemies | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
| Line 1,404: | Line 1,403: | ||
| Name = Savage Transformation | | Name = Savage Transformation | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Transform into a 4/13 Bear (Swipe, Knockback (1), Inflict Daze) until your next turn. | | Desc = Transform into a 4/13 Bear ({{k|Swipe}}, {{k|Knockback}} (1), {{k|Inflict}} {{k|Daze}}) until your next turn. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
| Line 1,437: | Line 1,436: | ||
| Name = Seeker Missile | | Name = Seeker Missile | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Deal 2 damage to any enemy. Deal 3 if it's not a Summoner. | | Desc = Deal 2 damage to any enemy. Deal 3 if it's not a {{k|Summoner}}. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
| Line 1,470: | Line 1,469: | ||
| Name = Shockwave | | Name = Shockwave | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Daze all enemies. | | Desc = {{k|Daze}} all enemies. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
| Line 1,481: | Line 1,480: | ||
| Name = Silence | | Name = Silence | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Target enemy Summoner cannot cast spells until end of their turn. | | Desc = Target enemy {{k|Summoner}} cannot cast spells until end of their turn. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
| Line 1,514: | Line 1,513: | ||
| Name = Skeleton Warriors | | Name = Skeleton Warriors | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Summon two 1/1 Skeleton Warrior (Block). | | Desc = Summon two 1/1 Skeleton Warrior ({{k|Block}}). | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
| Line 1,547: | Line 1,546: | ||
| Name = Spirit Recall | | Name = Spirit Recall | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Give ally Surprise: Downfall: Revive with 10 life or 5 if Summoner. | | Desc = Give ally {{k|Surprise}}: {{k|Downfall}}: Revive with 10 life or 5 if {{k|Summoner}}. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
| Line 1,558: | Line 1,557: | ||
| Name = Spoil the Surprise | | Name = Spoil the Surprise | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: Counter any enemy Surprise or the next spell targeting this ally. | | Desc = {{k|Surprise}}: Counter any enemy {{k|Surprise}} or the next spell targeting this ally. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
| Line 1,569: | Line 1,568: | ||
| Name = Stolen Dreams | | Name = Stolen Dreams | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Steal a card from enemy Summoner's hand and play it on the closest valid target. | | Desc = Steal a card from enemy {{k|Summoner}}'s hand and play it on the closest valid target. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Chaos | | Magic = Chaos | ||
| Line 1,580: | Line 1,579: | ||
| Name = Swarm | | Name = Swarm | ||
| Cost = 4 | | Cost = 4 | ||
| Desc = Surround an enemy with 31/1 Yellowjacket (Flying, Inflict Poison (1), True Sight).Not the bees! | | Desc = Surround an enemy with 31/1 Yellowjacket ({{k|Flying}}, {{k|Inflict}} {{k|Poison}} (1), {{k|True Sight}}).Not the bees! | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
| Line 1,591: | Line 1,590: | ||
| Name = Swift Strike | | Name = Swift Strike | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: Target ally strikes first with +5/+0 when melee attacked. | | Desc = {{k|Surprise}}: Target ally strikes first with +5/+0 when melee attacked. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
| Line 1,602: | Line 1,601: | ||
| Name = Tactician | | Name = Tactician | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Visible allies gain Vigil until start of their turn. | | Desc = Visible allies gain {{k|Vigil}} until start of their turn. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
| Line 1,635: | Line 1,634: | ||
| Name = Three Point Palm | | Name = Three Point Palm | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Deal 3 damage Knockback (3) to an adjacent enemy and give them Downfall: Deal 3 Fire damage to 3x3 area. | | Desc = Deal 3 damage {{k|Knockback}} (3) to an adjacent enemy and give them {{k|Downfall}}: Deal 3 Fire damage to 3x3 area. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
| Line 1,668: | Line 1,667: | ||
| Name = Time Trap | | Name = Time Trap | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: When enemy enters space, remove them from board until the start of your next turn. | | Desc = {{k|Surprise}}: When enemy enters space, remove them from board until the start of your next turn. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
| Line 1,679: | Line 1,678: | ||
| Name = Time Travel | | Name = Time Travel | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Remove your Summoner from the board until the start of your next turn. | | Desc = Remove your {{k|Summoner}} from the board until the start of your next turn. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
| Line 1,701: | Line 1,700: | ||
| Name = Toxic Spores | | Name = Toxic Spores | ||
| Cost = 3 | | Cost = 3 | ||
| Desc = Give all enemies Downfall: Summon 2/4 Carniflower (Vigil, Regenerate (4), Vulnerable (Fire 3)) under your control. | | Desc = Give all enemies {{k|Downfall}}: Summon 2/4 Carniflower ({{k|Vigil}}, {{k|Regenerate}} (4), {{k|Vulnerable}} (Fire 3)) under your control. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
| Line 1,712: | Line 1,711: | ||
| Name = Transfer Consciousness | | Name = Transfer Consciousness | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Target ally minion becomes your Summoner. | | Desc = Target ally minion becomes your {{k|Summoner}}. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
| Line 1,745: | Line 1,744: | ||
| Name = Unusual Size | | Name = Unusual Size | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Surprise: Give ally +2/+2 when attacked on enemy turn.Small units get +4/+4. | | Desc = {{k|Surprise}}: Give ally +2/+2 when attacked on enemy turn.Small units get +4/+4. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Nature | | Magic = Nature | ||
| Line 1,767: | Line 1,766: | ||
| Name = Vigilant | | Name = Vigilant | ||
| Cost = 1 | | Cost = 1 | ||
| Desc = Give ally Vigil and Taunt. | | Desc = Give ally {{k|Vigil}} and {{k|Taunt}}. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Celestial | | Magic = Celestial | ||
| Line 1,789: | Line 1,788: | ||
| Name = Wall of Ice | | Name = Wall of Ice | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Create 0/1 Ice Block (Blocks Line of Sight) on all empty spaces in target row or column. | | Desc = Create 0/1 Ice {{k|Block}} (Blocks Line of Sight) on all empty spaces in target row or column. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Arcane | | Magic = Arcane | ||
| Line 1,811: | Line 1,810: | ||
| Name = Weaken | | Name = Weaken | ||
| Cost = 2 | | Cost = 2 | ||
| Desc = Target enemy gets -2/-2 and can't Block, counter or combo. | | Desc = Target enemy gets -2/-2 and can't {{k|Block}}, counter or combo. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
| Line 1,822: | Line 1,821: | ||
| Name = Withering Heights | | Name = Withering Heights | ||
| Cost = 4 | | Cost = 4 | ||
| Desc = Summon 5 2/4 Withered Villager (Mindless, Inflict Poison (1), Infect Downfall: Become a copy of this unit.) in visible area. | | Desc = Summon 5 2/4 Withered Villager ({{k|Mindless}}, {{k|Inflict}} {{k|Poison}} (1), {{k|Infect}} {{k|Downfall}}: Become a copy of this unit.) in visible area. | ||
| Type = Spell | | Type = Spell | ||
| Magic = Void | | Magic = Void | ||
| Abysmal End | 2 | Destroy an ally. It deals damage equal to its power to visible enemies. | Spell | Void | 250 | 4 | Dark Legion | |
| Animal Growth | 1 | Give ally animal +3/+3. If it's small, mutate it. | Spell | Nature | 100 | Animal | 1 | Core Set |
| Animal Overrun | 1 | All animals get +2/+2 and Lunge until end of turn. | Spell | Nature | 150 | Animal | 2 | Core Set |
| Animate Plant | 1 | Transform a small plant into a 2/4 Carniflower (Vigil, Regenerate (4), Vulnerable (Fire 3))Discard: Draw Carniflower. | Spell | Nature | 150 | Plant | 2 | Mean & Green |
| Animate Tree | 2 | Transform a tree into 4/7 Treant (Knockback (5), Vulnerable (Fire 3)). Discard: Draw a Treant. | Spell | Nature | 150 | Plant | 2 | Core Set |
| Ant Pheromones | 2 | All allies get double movement until end of turn. | Spell | Nature | 200 | Insectoid | 3 | Mean & Green |
| Ants at a Picnic | 4 | Surround an enemy with four 2/3 Soljuant (Flying, Sight True Sight) | Spell | Nature | 200 | Insectoid | 3 | Mean & Green |
| Arcane Insight | 1 | Choose 1 of the next 3 cards in your deck and add it to your hand. It costs 1 less. | Spell | Arcane | 200 | Psychic | 3 | Space & Time |
| Armored Squirrels | 1 | Summon two 1/1 Armored Squirrel (Armor (1), Lunge) | Spell | Nature | 100 | Animal | 1 | Core Set |
| Back, to the Future! | 2 | Send an enemy minion to the future. They return at the start of your next turn. | Spell | Celestial | 150 | Timekeeper Hex | 2 | Space & Time |
| Barricade | 1 | Place a magic wall on target space until the start of your next turn. | Spell | Arcane | 200 | 3 | Mean & Green | |
| Bear Trap | 1 | Surprise: Enemies entering space take 4 damage and are Immobilized. | Spell | Nature | 150 | Trap | 2 | Mean & Green |
| Blinded by the Light | 2 | Blind all enemies until end of their turn. Reveal every enemy Surprise and Stealth unit. | Spell | Celestial | 250 | Angel Hex | 4 | Angels & Demons |
| Blizzard | 4 | Deal 3 Ice damage to and Freeze units in any 5x5 area. | Spell | Chaos | 250 | Ice | 4 | Angels & Demons |
| Blood Ritual | 1 | Destroy an ally to gain Mana equal to its casting cost. | Spell | Void | 250 | 4 | Space & Time | |
| Bloodlust | 2 | Target ally gets +3/+0 until ending their turn without attacking. | Spell | Nature | 200 | 3 | Core Set | |
| Bloom | 1 | Give an ally +0/+3.If it's a plant, give it +0/+5 and Resist (Fire 3) | Spell | Nature | 100 | Plant | 1 | Core Set |
| Bonus Attack | 2 | Melee attack target enemy. | Spell | Celestial | 150 | 2 | Core Set | |
| Breed! | 1 | Copy all small and mutant animals. | Spell | Nature | 150 | Animal | 2 | Core Set |
| Call to Arms | 3 | Surprise: When enemy moves adjacent to target ally, ants come to the rescue. | Spell | Nature | 200 | Insectoid | 3 | Mean & Green |
| Celestial Barrier | 1 | Surprise: When damaged by a ranged action, negate effects and gain Veil until end of turn on target ally. | Spell | Celestial | 150 | Angel | 2 | Core Set |
| Celestial Blast | 1 | Deal 4 damage to Void enemy.-OR-Heal ally 4. | Spell | Celestial | 150 | Angel | 2 | Angels & Demons |
| Celestial Champion | 3 | Double an ally's base power. | Spell | Celestial | 100 | Angel | 1 | Core Set |
| Celestial Shield | 1 | Surprise: Prevent next damage. Gain Armor (5) until end of turn on target ally. | Spell | Celestial | 100 | Angel | 1 | Core Set |
| Celestial Thunderstrike | 2 | Deal 4 Shock damage, Daze and Immobilize target enemy. | Spell | Celestial | 150 | Shock | 2 | Angels & Demons |
| Chain Lightning | 2 | Deal 3 Shock damage on up to 3 enemies closest and visible to each other. | Spell | Chaos | 100 | Shock | 1 | Core Set |
| Cleanse | 2 | Remove all enemy buffs. Remove all debuffs afflicting allies. | Spell | Nature | 275 | Plant | 3 | Core Set |
| Cleansing Fire | 1 | Remove debuffs from any ally. If it’s Chaos, Heal 4.-OR-Remove buffs from any enemy. | Spell | Chaos | 100 | Demon | 1 | Core Set |
| Cone of Cold | 2 | Deal 2 Ice damage to and Freeze units in range 3 cone. | Spell | Void | 100 | Ice | 1 | Dark Legion |
| Conflagration | 2 | Deal 2 Fire damage to everything but adjacent allies. | Spell | Chaos | 100 | Fire | 1 | Core Set |
| Counterspell | 2 | Surprise: Counter the next enemy spell. | Spell | Arcane | 200 | 3 | Space & Time | |
| Cover of Shadows | 2 | Surprise: When ally is attacked, give them Stealth until start of their next turn. | Spell | Arcane | 275 | 3 | Core Set | |
| Cure | 1 | Remove all debuffs from an afflicted ally, heal them 3 and give immune (Poison) and immune (Freeze). | Spell | Nature | 275 | Plant | 3 | Mean & Green |
| Dark Temptation | 3 | Give a humanoid enemy minion Armor (3). Control them when your turn starts. | Spell | Chaos | 200 | Demon Hex | 3 | Angels & Demons |
| Death Blossoms | 3 | Summon spore pods on all empty spaces in target row or column. | Spell | Nature | 200 | Plant | 3 | Mean & Green |
| Deconstruct | 1 | Destroy any enemy's Armor, Equipment and buffs. Draw a card.-OR-Remove debuffs from any ally. | Spell | Arcane | 150 | 2 | Core Set | |
| Demolish | 2 | Deal 3 Fire damage -OR- Destroy target obstacle and deal 3 Fire damage in 3x3 area. | Spell | Chaos | 150 | Fire | 2 | Core Set |
| Demonic Lash | 2 | Deal 3 damage -OR- Give an ally +3/+0 and +3 spaces per move until end of turn. | Spell | Chaos | 150 | Demon | 2 | Angels & Demons |
| Demonic Projection | 2 | Deal 6 Psychic damage to target enemy and 3 to you. | Spell | Void | 200 | Psychic Demon | 3 | Angels & Demons |
| Demonic Strength | 1 | Give another ally +3/+0.If it's a demon, the caster of this spell gains +0/+3. | Spell | Chaos | 200 | Demon | 2 | Angels & Demons |
| Detonate | 2 | Give unit Downfall: Deal 4 Fire damage to 3x3 area. | Spell | Chaos | 150 | Fire Hex | 2 | Core Set |
| Disintegrate | 5 | Deal 10 Pierce Fire damage.If defeated, enemy cannot Downfall or revive. | Spell | Chaos | 350 | Fire | 4 | Core Set |
| Dispel Magic | 1 | Remove enemy buffs, debuffs and surprises in 3x3 area. | Spell | Celestial | 200 | 3 | Angels & Demons | |
| Divine Orders | 3 | Issue another order to an ally. | Spell | Celestial | 100 | Angel | 1 | Core Set |
| Dragon Hatcher | 2 | Place a 0/4 egg with Downfall: Summon a Dragon Whelp under your control. | Spell | Chaos | 150 | 2 | Mean & Green | |
| Dragons Breath | 1 | Deal 3 Fire damage to all units in range 3 cone. | Spell | Chaos | 100 | Fire | 1 | Core Set |
| Drain Life | 1 | Deal 2 Psychic damage to an enemy and Heal 4. | Spell | Void | 100 | Psychic | 1 | Dark Legion |
| Enrage | 1 | All injured allies get +2/+2, Knockback (2) until end of turn. | Spell | Chaos | 200 | Orc | 3 | Mean & Green |
| Entangle | 2 | Visible enemies are Immobilized and Anchored until end of their turn. | Spell | Nature | 150 | Plant Hex | 2 | Core Set |
| Exploding Fireball | 4 | Deal 6 Fire damage to visible 3x3 area and Knockback (3). | Spell | Chaos | 150 | Fire | 2 | Core Set |
| Expose the Rear | 1 | Rotate visible enemies so their backs are facing you. | Spell | Arcane | 250 | Hex | 4 | Angels & Demons |
| Fire Trap | 1 | Surprise: Deal 4 Fire damage to enemy entering target space. Trap remains after triggered. | Spell | Chaos | 275 | Fire Trap | 3 | Core Set |
| Fireball | 3 | Deal 4 Fire damage to visible 3x3 area. | Spell | Chaos | 100 | Fire | 1 | Core Set |
| Flash Bomb | 2 | Deal 2 Shock damage to units in 3x3 area and Daze them. | Spell | Chaos | 150 | Shock | 2 | Core Set |
| Forbidden Library | 1 | Draw your last 2 discarded cards and Exile this card. | Spell | Void | 200 | 3 | Dark Legion | |
| Forcefield | 1 | Give ally Forcefield. | Spell | Arcane | 100 | Gravity | 1 | Space & Time |
| Forest Energy | 2 | Place a 0/4 tree. At the start of their turn, adjacent Summoners generate +1 Mana. | Spell | Nature | 200 | Plant | 3 | Mean & Green |
| Freeze | 1 | Freeze target enemy. | Spell | Arcane | 150 | Hex | 2 | Space & Time |
| Freeze Time | 3 | Freeze all units on the board except Timekeepers. | Spell | Celestial | 200 | Timekeeper Hex | 3 | Space & Time |
| Frost Nova | 1 | Deal 2 Ice damage with Knockback (1) to surrounding enemies and Freeze them. | Spell | Arcane | 275 | Ice | 3 | Core Set |
| Frozen Blades | 3 | Deal 3 Ice damage to the 3 closest visible enemies and Freeze them. | Spell | Void | 200 | Ice | 2 | Dark Legion |
| Gate of Fate | 1 | Place a 0/5 portal. At the start of your turn, it is replaced by the next unit in your deck. | Spell | Chaos | 250 | 4 | Angels & Demons | |
| Gateway | 1 | Remove any unit from the board until end of turn. If it's an obstacle whose space is now occupied, remove it from play. | Spell | Arcane | 250 | 4 | Space & Time | |
| Giant Meteor | 3 | Deal 5 Fire damage to any space. Surrounding units take 2 damage and Knockback (5). | Spell | Chaos | 200 | Fire | 3 | Angels & Demons |
| Glimpse | 1 | Surprise: Counter the next spell targeting this ally.Having seen what would happen, it was easy to avoid. | Spell | Celestial | 200 | Timekeeper | 3 | Angels & Demons |
| Grapple | 1 | Pull a visible unit up to 3 spaces away towards you. | Spell | Arcane | 125 | Gravity | 1 | Angels & Demons |
| Gravity Blast | 1 | Push all enemies in front of you 5 spaces away. | Spell | Arcane | 100 | Gravity | 1 | Space & Time |
| Gravity Gauntlet | 2 | Pull all allies to you, ignoring enemies and obstacles. | Spell | Arcane | 200 | Gravity | 3 | Space & Time |
| Gravity Well | 2 | Pull all enemies 3 spaces towards any space. Can’t affect Summoners your first turn. | Spell | Arcane | 150 | Gravity | 2 | Space & Time |
| Grease | 1 | Units in 3x3 area get movement reduced to 1 and Vulnerable (Fire 3) until end of their turn or burned. | Spell | Nature | 200 | Hex | 3 | Dark Legion |
| Guardian Angel | 3 | Surprise: When enemy targets chosen ally, an angel protector falls from the sky. | Spell | Celestial | 200 | Angel | 2 | Core Set |
| Gust of Wind | 1 | Push all units in front of you 5 spaces away. | Spell | Nature | 150 | 2 | Core Set | |
| Heal All | 2 | Heal all allies 5 | Spell | Nature | 200 | 3 | Core Set | |
| Heal Major Wounds | 3 | Heal ally 10 | Spell | Celestial | 200 | 3 | Core Set | |
| Heal Minor Wounds | 1 | Heal ally 5 | Spell | Nature | 100 | 1 | Core Set | |
| Hurl a Squirrel | 1 | Hurl a 1/1 Squirrel. Deal 1 damage | Spell | Nature | 100 | Animal | 1 | Core Set |
| Hyperspeed | 1 | Double an ally's movement. | Spell | Celestial | 100 | Timekeeper | 1 | Core Set |
| Ice Bomb | 1 | Deal 2 Ice damage to enemy and Knockback (5). | Spell | Arcane | 100 | Ice | 1 | Space & Time |
| Ice Fall | 3 | Deal 2 Ice damage to non allies in any 5x5 area. | Spell | Arcane | 100 | Ice | 1 | Space & Time |
| Ice Javelin | 1 | Deal 2 Ice damage with Pierce to all units between caster and target enemy. | Spell | Void | 150 | Ice | 2 | Space & Time |
| Ice Shards | 2 | Deal 3 Ice damage to an enemy and Freeze them. | Spell | Chaos | 150 | Ice | 2 | Core Set |
| Ice Trap | 1 | Surprise: Deal 3 Ice damage to and Freeze enemy entering target space. | Spell | Arcane | 150 | Ice Trap | 2 | Space & Time |
| Imprison | 2 | Enclose an enemy in a magical cage that blocks sight and attacks until end of their turn. | Spell | Arcane | 200 | Hex | 3 | Angels & Demons |
| Infest | 1 | Give enemy: Poison (1) and Downfall: Summon 3/6 Giant Stag Beetle (Flying, Knockback (1), Sight True Sight) under your control. | Spell | Nature | 200 | Insectoid Hex | 3 | Mean & Green |
| Invoke Elemental | 2 | Summon an elemental corresponding to the environment of a visible tile. | Spell | Nature | 200 | 3 | Mean & Green | |
| Killer Bunnies | 1 | Summon two 1/1 Killer Bunny (Pierce). | Spell | Nature | 100 | Animal | 1 | Core Set |
| Kinetic Armor | 1 | Give target ally Armor (2). | Spell | Arcane | 100 | Psychic | 1 | Angels & Demons |
| Lightning Bolt | 1 | Deal 2 Shock damage to everything in a line from caster. | Spell | Chaos | 100 | Shock | 1 | Core Set |
| Lightning Storm | 2 | Fire 3 bolts that Deal 2 Shock damage and Daze closest enemies. | Spell | Chaos | 150 | Shock | 2 | Angels & Demons |
| Lions Fury | 1 | Give ally Hexproof, immune (Freeze) and immune (Immobilized) | Spell | Celestial | 200 | 3 | Angels & Demons | |
| Madness | 3 | Control an enemy minion until ordered or end of turn. | Spell | Arcane | 200 | Psychic Hex | 2 | Space & Time |
| Mana Burn | 1 | Generate 3 Mana and take 8 damage. | Spell | Arcane | 350 | 4 | Mean & Green | |
| Mana Loan | 1 | Gain 3 Mana. Lose 3 Mana on your next turn. | Spell | Celestial | 350 | 4 | Angels & Demons | |
| Mana Surge | 1 | Generate 2 Mana. | Spell | Arcane | 150 | 2 | Core Set | |
| Mating Season | 3 | Draw up to 2 insectoid cards from your deck and add them to your hand. They cost 1 less. | Spell | Nature | 250 | Insectoid | 4 | Mean & Green |
| Meditate | 1 | Draw a card. It costs 3 less. Receive Vulnerable (All 3) until start of their turn. | Spell | Arcane | 200 | 3 | Space & Time | |
| Melt | 1 | Remove all debuffs from an ally.-OR-Deal 2 Fire damage to an enemy. Remove buffs and equipment. | Spell | Chaos | 200 | Fire | 3 | Mean & Green |
| Meteor Shower | 3 | Deal 3 Fire damage to all units in any 5x5 area. | Spell | Chaos | 100 | Fire | 1 | Core Set |
| Mind Control | 4 | Control an enemy minion. | Spell | Arcane | 200 | Psychic Hex | 3 | Space & Time |
| Mummy's Curse | 2 | Give enemy: Damage your own Summoner when commanded to attack. | Spell | Void | 350 | Hex | 4 | Angels & Demons |
| Necrotic Blast | 1 | Give all units in range 3 cone-3/-3 until end of their turn. | Spell | Void | 150 | Hex | 2 | Dark Legion |
| Off Sides | 2 | Swap position of your Summoner with any minion. | Spell | Arcane | 200 | 3 | Space & Time | |
| Orc Battlehorn | 1 | All allies get +1/+1 until start of their turn. Orcs and Goblins get +2/+2. | Spell | Chaos | 150 | Orc | 2 | Mean & Green |
| Plague | 2 | All enemies get -1/-1 until end of their turn. | Spell | Void | 100 | Hex | 1 | Angels & Demons |
| Poison | 1 | Give an enemy Poison (2). | Spell | Nature | 150 | Hex | 2 | Core Set |
| Poison Breath | 2 | Give units in range 3 cone Poison (2). | Spell | Nature | 200 | 3 | Mean & Green | |
| Poison Cloud | 4 | Deal 2 damage ignoring Armor and give Poison (2) to all other non-undead units. | Spell | Void | 200 | 3 | Dark Legion | |
| Polymorph | 3 | Transform enemy minion into a 1/1 Squirrel. | Spell | Nature | 150 | Animal Hex | 2 | Core Set |
| Power Overwhelming | 5 | Gain +4/+4, Armor (4), Knockback (4), and deal 4 damage Knockback (4) when melee attacked while armored. | Spell | Arcane | 200 | Psychic | 3 | Core Set |
| Power Steal | 1 | Give enemy -1/-0.Gain +1/+0. | Spell | Void | 150 | Hex | 2 | Dark Legion |
| Prison of Brambles | 3 | Surround a unit with 0/1 Brambles (Collide: Deal 3 damage, Anchored). | Spell | Nature | 200 | Plant | 3 | Mean & Green |
| Psychic Blast | 1 | Deal 2 Psychic damage. If this brings a minion to 3 or less life, command it. | Spell | Arcane | 100 | Psychic Hex | 1 | Space & Time |
| Purify | 1 | Heal adjacent ally 5 and remove their debuffs.-OR-Remove adjacent enemy buffs. | Spell | Celestial | 100 | Angel | 1 | Angels & Demons |
| Raise Dead | 3 | Revive the last defeated unit under your control. | Spell | Void | 200 | 3 | Dark Legion | |
| Rat Pack | 2 | Surround an enemy with 31/1 Rat (Inflict -1/-0 until end of their turn.). | Spell | Void | 150 | Animal | 2 | Dark Legion |
| Reaper of Souls | 3 | Give all units -0/-1.Gain +0/+1 for each unit. | Spell | Void | 275 | Hex | 3 | Dark Legion |
| Redirect | 2 | Surprise: Redirect next enemy spell cast on ally to its caster or closest legal target. | Spell | Arcane | 250 | 4 | Space & Time | |
| Reflect Damage | 2 | Surprise: Target ally redirects damage to its source. | Spell | Celestial | 100 | 1 | Mean & Green | |
| Regeneration | 1 | Give ally: Regenerate (2). | Spell | Nature | 150 | Plant | 2 | Core Set |
| Rejuvenate | 1 | Shuffle your last 3 discarded cards back into your deck and Exile this card. | Spell | Nature | 150 | Plant | 2 | Mean & Green |
| Restoration | 4 | Heal an ally 15 and remove all of their debuffs. If healed 10 or less, give them +0/+5. | Spell | Celestial | 250 | 4 | Angels & Demons | |
| Resurgence | 1 | Recover your last discarded damage spell and add it to your hand. It costs 1 less. | Spell | Chaos | 200 | 3 | Mean & Green | |
| Revive | 3 | Revive your last Guardian defeated in this battle. | Spell | Celestial | 200 | 3 | Core Set | |
| Ring of Fire | 2 | Give ally: Deal 3 Fire damage when melee attacked. | Spell | Chaos | 275 | 3 | Core Set | |
| Roar | 1 | Surprise: When this ally is melee attacked, Pacify surrounding enemies | Spell | Chaos | 200 | 3 | Core Set | |
| Rust | 1 | Destroy all buffs and equipment on any enemy and Deal 2 damage. | Spell | Void | 250 | 4 | Dark Legion | |
| Sacrifice | 1 | Destroy an ally to heal 5 and remove debuffs. | Spell | Void | 150 | 2 | Dark Legion | |
| Savage Transformation | 2 | Transform into a 4/13 Bear (Swipe, Knockback (1), Inflict Daze) until your next turn. | Spell | Nature | 275 | Animal | 3 | Mean & Green |
| Screaming Skull | 1 | Deal 2 damage to an enemy and give them -2/-2 until end of their turn. | Spell | Void | 100 | Hex | 1 | Dark Legion |
| Seeker Barrage | 2 | Fire 3 Seeker Missiles at closest enemies anywhere. Each deals 2 damage. | Spell | Arcane | 100 | 1 | Core Set | |
| Seeker Missile | 1 | Deal 2 damage to any enemy. Deal 3 if it's not a Summoner. | Spell | Arcane | 100 | 1 | Angels & Demons | |
| Shadow Bolt | 2 | Deal 4 damage to an enemy.-OR-Heal ally Void unit 6. | Spell | Void | 125 | 1 | Dark Legion | |
| Shatter | 2 | Deal 2 damage. If target is a frozen or petrified minion or obstacle, destroy it. | Spell | Arcane | 150 | Hex | 2 | Space & Time |
| Shockwave | 1 | Daze all enemies. | Spell | Arcane | 150 | Hex | 2 | Angels & Demons |
| Silence | 3 | Target enemy Summoner cannot cast spells until end of their turn. | Spell | Arcane | 200 | Psychic Hex | 3 | Core Set |
| Siphon Mana | 2 | When target enemy unit is defeated, generate Mana equal to its casting cost. | Spell | Void | 200 | Hex | 3 | Dark Legion |
| Skeletal Legion | 4 | Summon Skeleton Warriors on all surrounding spaces. | Spell | Void | 200 | 3 | Dark Legion | |
| Skeleton Warriors | 1 | Summon two 1/1 Skeleton Warrior (Block). | Spell | Void | 100 | 1 | Dark Legion | |
| Slow Time | 2 | Reduce non-Timekeeper enemy's movement to 1 space per turn. | Spell | Celestial | 150 | Timekeeper Hex | 2 | Core Set |
| Smite | 3 | Destroy a wounded enemy minion. | Spell | Celestial | 150 | Hex | 2 | Core Set |
| Spirit Recall | 3 | Give ally Surprise: Downfall: Revive with 10 life or 5 if Summoner. | Spell | Celestial | 200 | 3 | Angels & Demons | |
| Spoil the Surprise | 1 | Surprise: Counter any enemy Surprise or the next spell targeting this ally. | Spell | Chaos | 350 | 4 | Mean & Green | |
| Stolen Dreams | 2 | Steal a card from enemy Summoner's hand and play it on the closest valid target. | Spell | Chaos | 200 | 3 | Angels & Demons | |
| Swarm | 4 | Surround an enemy with 31/1 Yellowjacket (Flying, Inflict Poison (1), Sight True Sight).Not the bees! | Spell | Nature | 250 | Insectoid | 4 | Mean & Green |
| Swift Strike | 1 | Surprise: Target ally strikes first with +5/+0 when melee attacked. | Spell | Celestial | 150 | 2 | Mean & Green | |
| Tactician | 1 | Visible allies gain Vigil until start of their turn. | Spell | Celestial | 200 | 3 | Angels & Demons | |
| Teleport | 1 | Relocate to any space. Can't be cast on your first turn. | Spell | Arcane | 200 | 3 | Space & Time | |
| Temporal Storm | 4 | Send allies in 3x3 area to the future. Return them to the board at the start of your turn. | Spell | Celestial | 250 | Timekeeper | 4 | Space & Time |
| Three Point Palm | 2 | Deal 3 damage Knockback (3) to an adjacent enemy and give them Downfall: Deal 3 Fire damage to 3x3 area. | Spell | Celestial | 200 | 2 | Angels & Demons | |
| Time Bomb | 2 | Deal 2 damage to units in 3x3 area. Non-Timekeeper movement is reduced to 1 until end of their turn. | Spell | Celestial | 150 | Timekeeper | 2 | Space & Time |
| Time Flux | 5 | You may issue another order with each of your allies. | Spell | Celestial | 200 | Timekeeper | 3 | Space & Time |
| Time Trap | 1 | Surprise: When enemy enters space, remove them from board until the start of your next turn. | Spell | Celestial | 200 | Trap Timekeeper | 3 | Space & Time |
| Time Travel | 2 | Remove your Summoner from the board until the start of your next turn. | Spell | Celestial | 125 | Timekeeper | 1 | Space & Time |
| Touch of Death | 3 | Destroy an adjacent enemy minion. | Spell | Void | 150 | Hex | 2 | Dark Legion |
| Toxic Spores | 3 | Give all enemies Downfall: Summon 2/4 Carniflower (Vigil, Regenerate (4), Vulnerable (Fire 3)) under your control. | Spell | Nature | 275 | Plant Hex | 3 | Mean & Green |
| Transfer Consciousness | 1 | Target ally minion becomes your Summoner. | Spell | Arcane | 350 | Psychic | 4 | Mean & Green |
| Turn Back Time | 3 | Heal all allies 5 and remove their debuffs. Remove all enemy buffs. | Spell | Celestial | 350 | Timekeeper | 4 | Core Set |
| Unsummon | 1 | Return summoned unit to its owner’s hand. It costs 1 less. | Spell | Arcane | 250 | Hex | 4 | Mean & Green |
| Unusual Size | 1 | Surprise: Give ally +2/+2 when attacked on enemy turn.Small units get +4/+4. | Spell | Nature | 150 | Animal | 2 | Dark Legion |
| Vampire Bite | 2 | Give adjacent enemy -0/-4. Gain +0/+4. | Spell | Void | 150 | Hex | 2 | Dark Legion |
| Vigilant | 1 | Give ally Vigil and Taunt. | Spell | Celestial | 200 | 3 | Angels & Demons | |
| Wall of Fire | 3 | Set a row or column on fire.It deals 2 Fire damage when units enter or start their turn on it for 4 turns | Spell | Chaos | 200 | 3 | Mean & Green | |
| Wall of Ice | 2 | Create 0/1 Ice Block (Blocks Line of Sight) on all empty spaces in target row or column. | Spell | Arcane | 150 | 2 | Space & Time | |
| Warp Time | 1 | Choose one of your last three discarded cards and add it back into your hand. It costs 1 less. | Spell | Celestial | 200 | Timekeeper | 3 | Space & Time |
| Weaken | 2 | Target enemy gets -2/-2 and can't Block, counter or combo. | Spell | Void | 200 | Hex | 3 | Dark Legion |
| Withering Heights | 4 | Summon 5 2/4 Withered Villager (Mindless, Inflict Poison (1), Infect Downfall: Become a copy of this unit.) in visible area. | Spell | Void | 350 | 4 | Dark Legion | |
| Wormhole | 2 | Jump to any space. Place a portal that swaps unit places at the end of turn. | Spell | Arcane | 250 | 4 | Space & Time |