Challenge Modifiers
This is a list of every challenge modifier in Abalon.
Begin each chapter chased by nemesis assassins
+15% Battles Score
Bosses gain +0/+20
+10% Battles Score
Enemies reshuffle their discard pile to their deck
+5% Battles Score
One campfire in each world is replaced with a minion encounter
+10% Battles Score
Enemies start with Inflict Freeze
+15% Battles Score
Native enemies gain Inflict: Daze
+10% Battles Score
Enemies start with Pierce
+5% Battles Score
Enemy Summoners get spell damage +1
+5% Battles Score
Enemy guardians get +0/+3. Minions get additional +0/+1.
+10% Battles Score
Elites gain +0/+5
+10% Battles Score
After 4 turns of combat, your Summoner loses 2 life per turn
+5% Battles Score
After completing chapter 3, face a final, extra challenging boss
+15% Battles Score
You may not use artifacts
+15% Battles Score
Resources hidden in crates, barrels and chests are more scarce.
+15% Battles Score
Fate Encounters require higher dice roll results
+10% Battles Score
Merchant and mercenary prices increased by 20%
+10% Battles Score
Defeated guardians are removed until found again as a new character
+10% Battles Score
You generate 2 mana per turn instead of 3
+15% Battles Score
Enemy Summoners get +1 mana per turn
+15% Battles Score
Enemy minions get +0/+1
+10% Battles Score
Enemy encounters spawn additional minions
+5% Battles Score
You must roll dice to retreat on your first turn. You cannot retreat after your first turn.
You may not replace or recycle cards.
+5% Battles Score
Bosses and Elites start with 5 mana. Excludes Nemesis.
+10% Battles Score
Enemies start with Inflict Poison (1)
+10% Battles Score
Enemies start with Vigil
+10% Battles Score
Summoned enemy units get +1/+1
+15% Battles Score
Enemies start with Regenerate (2)
+10% Battles Score
You may not retreat from ambush encounters
+15% Battles Score