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ChallengeModifiers

Challenge Modifiers

This is a list of every challenge modifier in Abalon.

  • Assassins

Begin each chapter chased by nemesis assassins
+15% Battles Score

  • Bigger Bosses

Bosses gain +0/+20
+10% Battles Score

  • Bottomless Deck

Enemies reshuffle their discard pile to their deck
+5% Battles Score

  • Camp Shortage

One campfire in each world is replaced with a minion encounter
+10% Battles Score

  • Chilling

Enemies start with Inflict Freeze
+15% Battles Score

  • Dazed and Confused

Native enemies gain Inflict: Daze
+10% Battles Score

  • Deadly Poke of Zorro

Enemies start with Pierce
+5% Battles Score

  • Destructive Force

Enemy Summoners get spell damage +1
+5% Battles Score

  • Elite Guards

Enemy guardians get +0/+3. Minions get additional +0/+1.
+10% Battles Score

  • Everlasting Elites

Elites gain +0/+5
+10% Battles Score

  • Exhaustion

After 4 turns of combat, your Summoner loses 2 life per turn
+5% Battles Score

  • Final Boss

After completing chapter 3, face a final, extra challenging boss
+15% Battles Score

  • Forbidden Relics

You may not use artifacts
+15% Battles Score

  • Grave Robbers

Resources hidden in crates, barrels and chests are more scarce.
+15% Battles Score

  • Ill-Fated

Fate Encounters require higher dice roll results
+10% Battles Score

  • Inflation

Merchant and mercenary prices increased by 20%
+10% Battles Score

  • Lost Guardians

Defeated guardians are removed until found again as a new character
+10% Battles Score

  • Mana Blight

You generate 2 mana per turn instead of 3
+15% Battles Score

  • Mana Maniacs

Enemy Summoners get +1 mana per turn
+15% Battles Score

  • Mighty Minions

Enemy minions get +0/+1
+10% Battles Score

  • More Minions

Enemy encounters spawn additional minions
+5% Battles Score

  • No Escape

You must roll dice to retreat on your first turn. You cannot retreat after your first turn.

  • No Second Chances

You may not replace or recycle cards.
+5% Battles Score

  • Overcharged

Bosses and Elites start with 5 mana. Excludes Nemesis.
+10% Battles Score

  • Poisonous

Enemies start with Inflict Poison (1)
+10% Battles Score

  • Sigl of Vigil

Enemies start with Vigil
+10% Battles Score

  • Super Summons

Summoned enemy units get +1/+1
+15% Battles Score

  • Troll Blood

Enemies start with Regenerate (2)
+10% Battles Score

  • Unsuspecting Ambush

You may not retreat from ambush encounters
+15% Battles Score

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