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Units

A list of all units in abalon

Normal Units

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Name Type Magic Description P/L Gold Tags Tier
Acheri Unit Void Taunt, Downfall: Transform into a 4/7 Banshee (Flying, Warcry: Enemies get -2/-0 until end of their turn.) 1/5 250 Undead 3
Air Elemental Unit Freewill Flying, Damage spells cost 1 less. 3/5 150 Elemental 1
Albirich, Fighter Mage Unit Celestial Summoner, Armor (2), Block, Immune (Freeze), Immune (Immobilized) 4/20 Mage 0
Alicorn Unit Celestial Flying, Inflict Remove buffs. Moves 6 spaces 2/6 250 Angel Animal 3
Angel Warrior Unit Celestial Block, Flying 2/7 250 Angel 2
Antarax, Liche King Unit Void Summoner, Pierce, Lifesteal, Raise a 1/1 Skeleton Warrior when you defeat an enemy with your attack. 3/20 Undead Skeleton Mage 0
Antarus, Battle Mage Unit Chaos Summoner, Lunge, Spellblock, Your damage spells get Knockback (2). 3/20 Mage 0
Arcane Giant Unit Arcane Swipe, Wreck: Mana +1, Downfall: Mana +2, Other ally elementals +2/+2 5/12 300 Elemental 4
Arch Angel Unit Celestial Flying, Block, Inflict Daze, Moves 6 spaces 3/8 250 Angel 3
Archer Unit Celestial Overwatch, Farshot: Attack 2/4 150 1
Armored Rat Unit Void Armor (2), Pierce, Inflict -1/-0 until end of their turn. 1/2 150 Small Animal 1
Armored Squirrel Unit Nature Armor (1), LungeJust a harmless squirrel 1/1 150 Small Animal 1
Arthropod Walker Unit Chaos Armor (3), Taunt, True_Sight 4/8 250 Demon Insectoid 3
Attack Dog Unit Freewill Warcry: Rotate all enemies so their backs are facing you. Moves 6 spaces 3/6 200 Bandit Animal 2
Quark, Auramancer Unit Arcane Farshot: Deal 2 Psychic damage and remove buffs. Support: Forcefield. If removed from board, remove all forcefields it created. 3/9 40 Magiscale Mage 0
Bandit Archer Unit Freewill Overwatch, Farshot: Attack, Knockback (1). 3/5 200 Bandit 2
Bandit Cutthroat Unit Freewill Warcry, Wreck: Deal 2 damage to closest enemy. 2/5 200 Bandit 2
Bandit Thug Unit Freewill Taunt, Wreck: Gain +1/+1 3/7 200 Bandit 2
Banshee Unit Void Flying, Warcry: Enemies get -2/-0 until end of their turn. 4/7 250 Undead 3
Barbarian Unit Freewill Knockback (1), Wreck: -1/-0 until end of turn. Move towards and attack the closest enemy. 4/12 40 Viking 0
Bat Unit Freewill Flying, Gain +0/+1 after attacking. 1/3 200 Small Animal 2
Bear Unit Nature Swipe, Knockback (1), Inflict DazeThat's one big ol' bear 4/13 40 Animal 0
Black Dragon Unit Void Flying, Sprintshot: Give all units in range 3 cone -3/-3 until end of their turn. 6/14 300 Dragon 4
Blue Dragon Unit Freewill Flying, Stealth, Pierce, +1/+1 equal to number of units you control 1/1 300 Dragon 4
Blue Troll Unit Freewill Regenerate (4), Vulnerable (Fire 4) 3/8 250 2
Bramble Elemental Unit Nature Collide: Deal 3 damage, Sprintshot: Attack, Inflict Immobilized 2/6 250 Plant Elemental 3
Calisto, Bandit Leader Unit Freewill Taunt, Pierce, Other ally bandits +0/+2, Wreck: Gain +1/+1 3/14 40 Bandit 0
Carniflower Unit Nature Vigil, Regenerate (4), Vulnerable (Fire 3) 2/4 200 Small Plant Elemental 2
Cat of Nine Unit Celestial Downfall: Revive until defeated 8 times. 1/1 250 Animal 3
Celeste, Cleric Unit Celestial Block, Inflict Remove buffs. Support: Heal 5, Remove debuffs. 3/9 40 Ironclad Healer 0
Centurion Unit Celestial Block, Taunt, Other allies +1/+1 3/8 200 Ironclad 2
Chimera Unit Chaos Knockback (1), Pierce, Inflict Poison (1) 3/10 40 Animal 0
Clik'Clik, Impaler Unit Nature Summoner, Flying, True_Sight, Sprintshot: Attack and pull injured enemy towards you 2/20 Insectoid Mage 0
Cobra Striker Unit Nature Lunge, Inflict Poison (1), Vigil, Regenerate (3), Other ally Naga +1/+1 3/9 40 Naga 0
Cockatrice Unit Nature Flying, Inflict Poison (2), Inflict Petrify 3/8 250 Animal 3
Cora, Ice Queen Unit Arcane Summoner, Freeze enemies you injure with Ice. Farshot: Deal 3 Ice damage 2/20 Mage 0
Crocodile Unit Nature Taunt, Pierce 3/8 200 Animal 2
Crystal Golem Unit Arcane Inflict Immobilized, Downfall: Mana +1 3/5 200 Elemental 2
Cyclops Unit Freewill Armor (5), Knockback (5), Swipe, Charge: Deal 2 damage. 5/10 300 4
D'Orc Slayer, Chieftain Unit Chaos Summoner, Knockback (1), Summon a 1/1 Goblin after your attack. 4/25 Orc 0
Dante, Demon Lord Unit Chaos Summoner, Knockback (4), +1/+1 per demon controlled. Once per turn, when you play a demon card, deal 2 Fire damage to closest enemy. 2/20 Demon 0
Darakai, Tormentor Unit Void Summoner, Lifesteal, Sprintshot: Psychic Attack, Support: Remove debuffs, Stealth Dark Elf 2/20 Dark Elf Mage 0
Dark Elf Archer Unit Void Inflict Poison (1), Overwatch, Farshot: Attack 1/2 200 Dark Elf 2
Dark Elf Assassin Unit Void Stealth, Inflict Poison (2), Inflict Remove buffs. 2/5 200 Dark Elf 2
Drax, Scorpion Lord Unit Void Taunt, Vigil, Inflict Poison (2) 3/15 40 Dark Elf 0
Araknia, Spider Queen Unit Void Attacked enemy is Ensnared. Inflict Poison (1) 2/13 40 Dark Elf 0
Dark Elf Witch Unit Void Inflict -2/-0 until end of their turn. Farshot: Magic_Attack 2/6 200 Dark Elf Mage 2
Devourer Unit Chaos Pierce, Lifesteal, Taunt, If attacked unit has 3 or less life, attack again with a bite. 5/15 300 Demon 4
Dragon Whelp Unit Chaos Flying, Sprintshot: Deal 2 Fire damage in range 3 cone. 3/8 200 Fire Dragon 2
Dreadnought Axe Slayer Unit Chaos Armor (2), Block, Inflict Vulnerable (Fire 1) until end of turn. 4/10 40 Dreadnought Demon 0
Dreadnought Spellweaver Unit Chaos Armor (2), Flying, Inflict -2/-0 until end of their turn. Sprintshot: Magic_Attack 2/4 250 Dreadnought Demon Mage 3
Dreadnought Titan Unit Chaos Armor (3), Knockback (2), Swipe, Vigil 5/15 300 Dreadnought Demon 4
Dameon, Warlock Unit Chaos Armor (2), Lunge, Sprintshot: Deal 2 Fire damage in 3x3 area 4/10 40 Dreadnought Demon Mage 0
Dreadnought Warrior Unit Chaos Armor (2), Block, Inflict Remove Equipment 2/5 200 Dreadnought Demon 2
Dreamstealer Unit Chaos Pierce, Inflict: Steal a card from hand of melee attacked Summoner and cast it. 3/8 300 Demon Mage 4
Dwarf Blacksmith Unit Freewill Equipment cards cost 1 less. Equipped weapons +1/+0. Inflict Remove Equipment 2/6 250 3
Dwarf Warrior Unit Freewill Armor (2), Inflict Remove buffs. Reveal enemy surprises. Disarm traps you move over. 3/10 250 3
Earth Drake Unit Freewill Armor (4), Flying, Inflict Vulnerable (All 2) until end of turn. 4/4 250 Dragon 3
Earth Elemental Unit Freewill Inflict Vulnerable (All 1) until end of turn. 2/8 200 Elemental 2
Electrocutioner Unit Celestial Farshot: Deal 3 Shock damage on up to 3 enemies closest and visible to each other. 2/6 250 Mage 3
Emperor Cosme Unit Celestial Unique, Veil, Support: Summon a 2/2 Ironclad Soldier (Block) 2/8 300 4
Empress Camille Unit Celestial Unique, Veil, Support: Veil until start of their turn. 2/8 300 4
Evolyn, Paladin Unit Celestial Armor (2), Block, Heal visible allies 2 after attack command. Support: Remove debuffs 3/8 40 Ironclad Healer 0
Fairy Queen Unit Nature Flying, Farshot: Deal 2 Psychic damage and remove buffs. Support: Heal 4, Remove debuffs. 2/10 40 Mage Healer 0
Fennec Fox Unit Nature Stealth, Moves 6 spaces, Support: Swap position with any ally. Attack closest enemy when swapped. 2/5 250 Small Animal 3
Fire Elemental Unit Chaos Deal 3 Fire damage when melee attacked. Immune (Fire), Immune (Freeze) 2/5 150 Fire Elemental 1
Flesh Golem Unit Void Damage dealt to your Summoner is redirected to Flesh Golem. 3/8 200 Undead 2
Frog Demon Unit Chaos Taunt, When injured by an attack, that enemy feels its pain. 3/10 250 Acquatic Demon 3
Frost Dragon Unit Arcane Flying, Sprintshot: Deal 2 Ice damage to and Freeze units in range 3 cone. 5/10 300 Dragon 4
Gargantuant Unit Nature Flying, True_Sight, If attacked unit has 3 or less life, attack again with a bite. 4/12 40 Insectoid 0
Giant Stag Beetle Unit Freewill Flying, Knockback (1), True_Sight 3/6 250 Insectoid Animal 2
Gnasher Unit Freewill Armor (2), Lunge, Pierce, Inflict Poison (1), True_Sight 3/8 250 Insectoid 3
Gnome Scholar Unit Arcane Warcry: Choose 1 of the next 3 cards in your deck and add it to your hand. 2/4 250 Mage 3
Goblin Archer Unit Freewill Farshot: Attack 1/3 150 Goblin 1
Goblin Assassin Unit Freewill Backstab: +5 DamageDon't run away from them. 1/4 200 Goblin 2
Goblin Champion Unit Freewill Armor (2), Inflict Vulnerable (Goblin 2) until end of their turn. Sprintshot: Attack 2/5 325 Goblin 3
Goblin Warrior Unit Freewill Block, Lunge 1/1 150 Goblin 1
Golden Dragon Unit Celestial Flying, Knockback (1), Veil, Vigil 6/16 300 Dragon 4
Graviton Warrior Unit Arcane Pierce, Knockback (3), Block, Other ally Magiscales +1/+1 3/9 200 Magiscale 2
Green Dragon Unit Nature Flying, Sprintshot: Units in range 3 cone get Poison (3). 4/14 300 Dragon 4
Griffon Unit Celestial Flying, Vigil, Moves 6 spaces 4/10 40 Animal 0
Gruar Unit Void Whenever a unit is defeated, gain +1/+1. 2/2 250 Demon 3
Harpy Unit Freewill Flying, Taunt 3/6 200 2
Hellhound Unit Chaos Pierce, Moves 6 spaces 3/7 200 Demon Animal 2
Hellhound Puppy Unit Chaos Loyal, Unique, Moves 6 spaces, Downfall: Revive until defeated 2 times. Warcry: Fetch a random card. It lasts until end of battle. 2/3 350 Demon Animal 0
Herald of Hope Unit Celestial Flying, Warcry: If your Summoner has 5 or less health, summon three 2/7 Angel Warrior (Block, Flying) 2/5 150 Angel 1
High Elf Warrior Unit Celestial Armor (1), Block, Taunt 3/5 200 2
High Elf Wizard Unit Celestial Support: Heal 3, +2/+0 until start of their turn. 2/6 250 Mage Healer 2
Horse Demon Unit Void Taunt, Vigil, At the start of your turn, sacrifice closest ally minion or else deal 8 damage to your Summoner. 5/14 400 Demon Animal 4
Hydra Unit Nature Taunt, Vigil, Regenerate (3), Gain +2/+0 when injured. Vulnerable (Fire 3) 3/14 400 Naga Animal 4
Ice Giant Unit Arcane Knockback (1), Inflict Freeze, Vulnerable (Fire 2), Other ally elementals +1/+1 4/11 40 Ice Elemental 0
Ice Golem Unit Arcane Inflict Freeze 3/5 200 Ice Elemental 2
Imperial Dragon Unit Celestial Flying, Knockback (6), Hexproof, Moves 6 spaces, Immune (Freeze) 6/16 300 Dragon 4
Incubus Unit Void Flying, Taunt, Lifesteal, Spin attack hits all surrounding enemies. 3/12 40 Demon 0
Iron Golem Unit Arcane Knockback (1), Spin attack hits all surrounding enemies. 2/7 200 Elemental 2
Ironclad Captain Unit Celestial Block, Other ally Ironclads +1/+1 3/6 200 Ironclad 2
Ironclad Soldier Unit Celestial Block 2/2 150 Ironclad 1
Isabelle, Legatus Unit Celestial Block, Vigil, Pierce, Rally (Ironclad): Bestow Vigil and Pierce. 3/13 40 Ironclad 0
Ishari, Priestess Unit Celestial Summoner, Farshot: Give enemy -1/-1, Support: Heal 4, Remove debuffs. 2/20 Mage 0
Jungle Cat Unit Nature Lunge 3/2 150 Animal 1
Kablooie Cultist Unit Chaos Downfall: Deal 2 Fire damage to 3x3 area. 1/4 200 2
Kailyn, Valkyrie Unit Arcane Summoner, Flying, Block, Vigil, Inflict Pacify 3/20 Angel Viking 0
Killer Bunny Unit Nature Pierce 1/1 150 Small Animal 1
Knight Unit Celestial Armor (2), Block, Charge: +3/+0 until start of their turn. 3/8 200 Ironclad 2
Krox, Gravomancer Unit Arcane Summoner, Knockback (3), Vigil, Gravity spells cost 1 less. Sprintshot: Pull enemy 3 spaces towards you. 3/20 Magiscale Mage 0
Kyra, Bard Unit Freewill Support: Remove debuffs, +2/+2 until start of their turn. 3/11 40 0
Li, Pyromancer Unit Chaos Summoner, Fire_Power (1), Farshot: Deal 2 Fire damage and 1 damage to surrounding units 2/20 Mage 0
Lightning Elemental Unit Chaos Flying, Spell_Power (1), Sprintshot: Magic_Attack 2/5 200 Shock Elemental 2
Lilith, Botanical Sage Unit Nature Summoner, Inflict Poison (1), When you cast a plant spell, give visible allies +0/+1, Sprintshot: Attack 2/20 Mage 0
Magiscale Skirmisher Unit Arcane Pierce, Block, Spellblock, Sprintshot: Attack 2/1 200 Magiscale 2
Magma Giant Unit Chaos Other ally elementals +1/+1, Knockback (1), When a Chaos spell is cast, deal 2 Fire damage to surrounding enemies. 4/12 40 Fire Elemental 0
Magma Golem Unit Chaos Flying, Downfall: Deal 4 Fire damage to 3x3 area. 2/4 250 Fire Elemental 2
Manticore Unit Freewill Flying, Inflict Poison (2) 3/10 40 Animal 0
Mantis Warrior Unit Nature Flying, Inflict Immobilized, True_Sight 3/7 200 Insectoid 2
Marauder Acolyte Unit Chaos Downfall: Visible allies get +1/+1. WITNESS ME! 2/3 150 Marauder 1
Marauder Metalist Unit Chaos Armor (3), Rally (Marauder): All Marauders gain +1/+1. Destroy units with 1 Life. 3/8 40 Marauder 0
Marauder Retiarius Unit Chaos Armor (2), Attacked enemy is Ensnared. Recover net after enemy is defeated or released. 2/4 200 Marauder 2
Marauder Warlord Unit Chaos Armor (3), Knockback (1), Rally (Marauder): +2/+2 3/8 40 Marauder 0
Marauder Warrior Unit Chaos Armor (2), Knockback (1) 3/4 200 Marauder 2
Medusa Unit Nature Inflict Petrify, Farshot: Attack 2/9 40 Naga 0
Metamorph Unit Arcane Farshot / Support: Transform into minion until start of your next turn. Apply life lost/gained while transformed. 2/8 40 Magiscale 0
Minotaur Unit Arcane Charge: Deal damage and Knockback enemy equal to distance moved. 4/10 250 3
Monk Unit Celestial Knockback (1), Taunt, Vigil, Inflict Remove Equipment 3/10 250 3
Mountain Troll Unit Freewill Armor (4), Knockback (2)I am troll, hear me ROAR!ROOOOAAAAARRR! 5/10 40 0
Mummy Unit Void After attacking, heal your Summoner by amount enemy was injured. 2/7 150 Undead 1
Mummy Queen Unit Void After attacking, heal your Summoner by amount enemy was injured. Support: Heal 3, Remove debuffs. 3/14 40 Undead Mage Healer 0
Muse Unit Celestial Unique, Angel cards cost 1 less. Flying, Veil, Farshot: Attack, Support: Issue another order, +2/+2 until start of their turn. 2/10 300 Angel 4
Naga Warrior Unit Nature Lunge, Inflict Poison (1) 2/7 200 Naga 2
Necromancer Unit Void Create a 1/1 Skeleton Warrior (Block) after attacking enemy. Sprintshot: Magic_Attack 3/11 40 Undead Skeleton Mage 0
Necropid Unit Void Flying, Inflict -4/-0 until end of their turn. 2/6 200 Demon Insectoid 2
Ninja Unit Arcane Stealth, Sprintshot: Attack and pull injured enemy towards you 2/8 250 3
Nova, Sorceress Unit Celestial Summoner, Daze enemies you injure with Shock or spells, Farshot: Deal 3 Shock damage 2/20 Mage 0
Occuloid Unit Arcane Flying, Vigil, Veil, Farshot: Deal 4 damage with Pierce, Knockback (1) to enemies in line between target. 4/10 300 4
Ogre Unit Freewill Knockback (1), Inflict Daze 4/11 250 3
Oni Unit Chaos Knockback (5), Swipe, Lifesteal 4/10 40 Demon 0
Orc Champion Unit Chaos When an Orc is injured, give it +2/+0 until end of turn. 4/10 250 Orc 3
Orc Huntress Unit Chaos Warcry: Attack closest enemy with highest power. Farshot: Attack 3/5 250 Orc 3
Orc Shaman Unit Chaos Inflict -2/-0 until end of their turn. Heal closest visible ally 4. Support: Heal 3, Remove debuffs. 3/12 40 Orc Mage Healer 0
Orc Warrior Unit Chaos Brutal, bloodthirsty, and bad tempered. You don't wanna see them when they're angry. 4/5 200 Orc 2
Paralyzing Spider Unit Freewill Inflict Immobilized, Moves 6 spaces 2/3 200 Insectoid Animal 2
Phoenix Unit Chaos Flying, Downfall: Return this card to owner's hand. Immune (Freeze) 2/2 150 Fire Elemental Animal 1
Preserver Unit Nature Insectoid spells cost 1 less. Flying, True_Sight, Support: Heal 4, Remove debuffs. 3/11 40 Insectoid Mage Healer 0
Psionist Unit Arcane Farshot: Deal 2 Psychic damage. Command minion with 3 or less life 2/9 40 0
Psychic Screamer Unit Arcane Pierce, Warcry: Deal 1 Psychic damage to all enemies. 2/5 200 Magiscale 2
Quinn, Rugged Mage Unit Nature Summoner, Sprintshot: Attack, Knockback (3), Inflict Immobilized. 2/20 Mage 0
Rat Unit Void Inflict -1/-0 until end of their turn. 1/1 150 Small Animal 1
Red Dragon Unit Chaos Flying, Sprintshot: Deal 5 Fire damage in range 3 cone. 6/16 300 Fire Dragon 4
Red Imp Unit Chaos Inflict: Swap control of this unit with attacked unit and gain Stealth. 2/5 300 Demon 4
Red Starling Unit Celestial Flying, Other allies +1/+1Its humble creator is legendary for supporting others 1/3 150 Small Animal 1
Reptaur Unit Nature Wreck: Gain +2/+2, Hexproof 5/15 300 4
Rock Giant Unit Freewill Knockback (1), Inflict Vulnerable (All 2) until end of turn. 4/14 40 Elemental 0
Rogue Unit Freewill Overwatch, Vigil, If attacked enemy has 1 life left, attack again. Farshot: Attack 3/9 40 Bandit 0
Sabertooth Tiger Unit Nature Stealth, Pierce, Inflict Immobilized 4/12 40 Animal 0
Samurai Unit Celestial Armor (2), Pierce, Vigil, May not flee from adjacent enemies. 5/14 40 0
Satyr Archer Unit Freewill Overwatch, Warcry: +1/+1 until start of their turn. Farshot: Attack 2/2 200 Demon Animal 2
Satyr Champion Unit Freewill Block, All other animals +1/+1, Wreck: Activate all units' Warcry abilities 3/6 250 Demon Animal 3
Satyr Javelineer Unit Freewill Warcry: +1/+1 until start of their turn. Sprintshot: Attack 1/2 250 Demon Animal 3
Satyr Warrior Unit Freewill Warcry: +1/+1 until start of their turn. 2/4 200 Demon Animal 2
Scorpion Unit Freewill Vigil, Inflict Poison (2) 2/6 250 Insectoid Animal 2
Scorpion Wasp Unit Chaos Flying, Pierce, Inflict Poison (1), True_Sight 2/6 250 Insectoid Animal 3
Serpenta, Deceiver Unit Void Summoner, Farshot: Deal 2 Psychic damage. Command minion with 3 or less life 2/20 Naga Mage 0
Shadow Unit Void Flying, Stealth, Inflict -1/-0, Gain +1/+0. 2/7 250 Demon 3
Sibylla, Conjurer Unit Void Summoner, Lunge, Give your summoned units +1/+1. Support: Destroy to Heal 3 2/20 Mage 0
Sir Cheezles, Chronomancer Unit Celestial Summoner, Scribe (3), Lunge, Support: Remove debuffs, Send an ally to the future. They return at the start of your next turn. 2/20 Timekeeper Mage 0
Skeleton Archer Unit Void Farshot: AttackIts aim was true. It had been practicing for centuries. 2/1 150 Undead Skeleton 1
Skeleton Breaker Unit Void Knockback (1), Inflict -3/-0 until end of their turn. 4/12 40 Undead Skeleton 0
Skeleton Captain Unit Void Block, Lunge, Other ally skeletons +1/+1 4/8 200 Undead Skeleton 2
Skeleton Dragon Unit Void Flying, Inflict -3/-0 until end of their turn and Vulnerable (All 3) until end of turn. 7/11 300 Undead Skeleton Dragon 4
Skeleton Giant Unit Void Knockback (1), Inflict Immobilized 4/14 40 Undead Skeleton 0
Skeleton Hound Unit Void Warcry: Gain +1/+1 for each surrounding undead. 1/1 150 Undead Skeleton Animal 1
Skeleton Reaver Unit Void Block 2/2 150 Undead Skeleton 1
Skeleton Warrior Unit Void Block Its glowing eyes gaze through you with unnerving relentlessness. 1/1 150 Undead Skeleton 1
Snake Unit Nature Inflict Poison (1) 1/3 150 Small Naga Animal 1
Sojurn, Defender Unit Celestial Armor (2), Double_Strike, Prevent 2 damage from non-triggered physical attacks on surrounding ally units. 2/14 40 Ironclad 0
Soljuant Unit Nature Flying, True_Sight 2/3 150 Insectoid 1
Soothsayer Unit Arcane Wreck: Draw a card. Farshot: Deal 2 Psychic damage, Support: Heal 4, Remove debuffs. 2/12 40 Viking Mage Healer 0
Soul Harvester Unit Void Flying, Pierce, Lifesteal 3/6 150 Undead Skeleton 1
Soul Reaver Unit Arcane Armor (3), Taunt, Vigil 4/13 40 0
Spriggan Unit Nature Plant spells cost 1 less. Knockback (5), Regenerate (3), Vulnerable (Fire 3) 4/10 40 Plant Elemental 0
Steamclock Sentinel Unit Celestial Veil, Warcry: +2/+2 until start of their turn. Inflict: Send minion to the future. They return at the start of your next turn. 4/14 300 Timekeeper Elemental 4
Stormbringer Dragon Unit Arcane Flying, Sprintshot: Deal 3 Shock damage on up to 5 enemies closest and visible to each other. 5/14 300 Dragon 4
Succubus Unit Void Flying, Taunt, Vigil, Inflict -0/-1, Gain +0/+1. 2/8 325 Demon 3
Sylvia, Druid Unit Nature Summoner, Farshot: Hurl a 1/1 Squirrel. Deal 1 damage 2/20 Mage 0
Thief Unit Freewill Pierce, Stealth, Inflict -3/-0 until end of their turn. Inflict Remove buffs. Inflict Remove Equipment 3/8 250 Bandit 3
Tiger Unit Nature Stealth, Moves 6 spaces 3/7 250 Animal 3
Winston, Time Bomber Unit Celestial Sprintshot: Deal 2 damage in 3x3 area. Non-Timekeeper movement is reduced to 1 until end of their turn. 2/10 40 Timekeeper 0
Trixie, Timeblade Unit Celestial Inflict Pacify, Moves 6 spaces 3/11 40 Timekeeper 0
Titus, Gladiator Unit Freewill Vigil, Sprintshot: Attack and pull injured enemy towards you 2/12 40 0
Torgo, Assassin Unit Arcane Stealth, Backstab: +8 Damage 2/8 40 0
Treant Unit Nature Knockback (5), Vulnerable (Fire 3)I am Root. 4/7 200 Plant Elemental 2
Tribal Transmutor Unit Nature Support: Transform ally into a 3/7 Tiger (Stealth, Moves 6 spaces) until start of their next turn. 3/8 250 3
Vampire Unit Void Flying, Backstab: Inflict -0/-3, Gain +0/+3 3/7 250 Undead 3
Vampire Hypnotist Unit Void Flying, Pierce, Command units injured by your attack with 5 or less life. 3/14 40 Undead 0
Vampire Lord Unit Void Flying, Pierce, Command units injured by your attack with 5 or less life. Backstab: Inflict -0/-4, Gain +0/+4 4/16 300 Undead 4
Viking Berserker Unit Arcane Taunt, Vigil, Spin attack hits all surrounding enemies. 4/10 250 Viking 3
Viking Warlord Unit Arcane Knockback (1), Resist (Ice 1), Other ally Vikings +1/+1 5/14 40 Viking 0
Viking Warrior Unit Arcane Block, Resist (Ice 1) 3/8 200 Viking 2
Water Drake Unit Arcane Flying, When an ally is defeated, heal all allies 3. 3/8 325 Dragon 3
Water Elemental Unit Arcane Downfall: Heal all allies 3. 3/4 150 Elemental 1
Withered Baker Unit Void Mindless, Inflict Poison (1), Infect Downfall: Become a copy of this unit. 1/5 250 Undead 3
Withered Butcher Unit Void Mindless, Knockback (1), Inflict Poison (2), Infect Downfall: Become a copy of this unit. 3/9 300 Undead 4
Withered Captain Unit Void Mindless, Block, Other ally Undead +1/+1, Infect Downfall: Become a copy of this unit. 2/2 250 Undead 3
Withered Dog Unit Void Warcry: All Mindless units get +3 spaces per move, Mindless, Infect Downfall: Become a copy of this unit. 2/3 250 Undead Animal 3
Withered Goblin Unit Freewill Infect Downfall: Become a copy of this unit. 1/2 200 Undead Goblin 2
Withered Reaper Unit Void Mindless, Swipe, Infect Downfall: Become a copy of this unit. 3/6 250 Undead 3
Withered Villager Unit Void Mindless, Inflict Poison (1), Infect Downfall: Become a copy of this unit. 2/4 250 Undead 3
Wolf Unit Nature Loyal, Warcry: All ally animals get +1/+0 until start of their turn. Its bark is as bad as its bite. 3/2 150 Animal 1
Wolf Spider Mother Unit Nature Whenever hurt, summon 2 1/1 Wolf Spiderlings. 2/8 200 Insectoid Animal 2
Yellowjacket Unit Nature Flying, Inflict Poison (1), True_Sight 1/1 150 Small Insectoid Animal 1
Yeti Unit Arcane Knockback (1), Immune (Freeze), Wreck: Gain +2/+2 3/8 250 3
Zenon, Arch Mage Unit Arcane Summoner, Scribe (3), Lunge, Up to 2 times per turn, when you play or Discard a card, draw a card. 2/20 Mage 0


Mutants

Name Type Magic Description P/L Gold Tags Tier
Armored Rat Mutant Unit Void Armor (2), Pierce, Inflict: -1/-0 until end of their turn 4/6 0 Mutant Animal 0
Armored Squirrel Mutant Unit Nature Armor (1), Lunge 4/4 0 Mutant Animal 0
Bat Mutant Unit Void Flying Gain +0/+1 after attacking. 4/6 0 Mutant Animal 0
Bunny Mutant Unit Nature Pierce You don't want these Easter eggs... 4/4 0 Mutant Animal 0
Fennec Fox Mutant Unit Nature Stealth, Moves 6 spaces, Support: Swap position with any ally. Attack closest enemy when swapped. 5/8 0 Mutant Animal 0
Rat Mutant Unit Void Inflict: -1/-0 until end of their turn 4/4 0 Mutant Animal 0
Red Starling Mutant Unit Celestial Flying, Other allies +1/+1 4/6 0 Mutant Animal 0
Snake Mutant Unit Nature Inflict Poison (1) 4/6 0 Mutant Naga Animal 0
Squirrel Mutant Unit Nature We told you not to feed the squirrels. 4/4 0 Mutant Animal 0
Wolf Spider Mutant Unit Nature Rawk! Polly shouldn't be... 4/4 0 Mutant Insectoid Animal 0
Yellowjacket Mutant Unit Nature Flying, Inflict Poison (1), True_Sight 4/4 0 Mutant Insectoid Animal



NPCs

Special units that either are completely unavailable or only used by the AI.

Name Type Magic Description P/L Gold Tags Tier
Baby Griffon Unit Freewill Flying, Vigil, Moves 6 Spaces 3/8 0 Animal 0
Big Batty Unit Void Flying, Gain +0/+3 after attacking 3/10 0 Animal 0
Bringer Of Darkness Unit Void Flying Inflict Poison (3), Warcry: Visible allies gain Stealth, Farshot: Attack, Pierce 3/10 0 Demon 0
Cosmic Tortoise Unit Freewill /
Cybernetic Lizard Wizard Unit Arcane 3/9 0 Magiscale 0
Dark Elf Elite Archer Unit Void Inflict Poison (2), Overwatch, Stealth, Farshot: Attack Pierce 2/6 0 Dark Elf 0
Death Knight Unit Void Armor (5), Knockback (4), Pierce, Swipe, Vigil 7/29 0 Undead Dreadnought Skeleton 0
Death Reaper Unit Void Flying, Moves 6 spaces, Pierce, Stealth, Swipe, Inflict Death on minions 4/20 0 Undead Skeleton 0
Death's Apprentice Unit Void Flying, Pierce, Stealth, Inflict Death on minions 3/12 0 Undead Skeleton 0
Eagle Unit Freewill Flying, Moves 6 spaces 1/3 0 Animal 0
Elder Gruar Unit Void Pierce, Lifesteal, Whenever a unit is defeated, gain +2/+2 5/10 0 Demon 0
Flesh Giant Unit Void Armor (5), Hexproof, Swipe, Damage dealt to allies is redirected to Flesh Giant. 5/40 0 Undead 0
Giggles Unit Void Damage dealt to your Summoner is redirected to Giggles. 2/6 0 Undead 0
Goblin Unit Freewill Small and vicious lover of shiny things 1/1 0 Goblin 0
Goblin Woodcutter Unit Freewill Can chop down trees and tree stumps in battle. 1/1 0 Goblin 0
Golden Death Reaper Unit Void Flying, Moves 6 spaces, Stealth, Hexproof, Veil, Pierce, Swipe, Inflict Death on minions. 4/25 0 Undead Skeleton 0
Greater Magma Golem Unit Chaos Flying, Moves 6 spaces, Pierce, Swipe, Veil, Downfall: Deal 10 Fire damage to a 3x3 area. 5/5 0 Fire Elemental 0
Horse Unit Freewill Moves 6 spaces, Warcry: +1/+1 until start of their turn. Found in the desert it has no name... 2/8 0 Animal 0
Ice Archer Unit Arcane Inflict Freeze, Farshot: Attack 2/4 0 Ice Elemental 0
Frostillicus Unit Arcane Inflict Freeze 3/10 0 Ice Elemental 0
Calamity Unit Freewill Armor (4), Inflict Poison (2) 4/8 0 Insectoid Marauder Animal 0
Patchels Unit Void Knockback (1), Damage dealt to your Summoner is redirected to Patchels. Stitched with love.. 4/10 0 Undead 0
Skeleton Barbarian Unit Freewill Knockback (1), Pierce, Wreck: -1/-0 until end of turn. Move toward and attack the closest enemy. 6/20 0 Undead Skeleton Viking 0
Skeleton Bro Unit Void Armor (1), Block, Lunge 2/3 0 Undead Skeleton 0
Skeleton Marksman Unit Void Inflict -3/-0 until end of their turn. Farshot: Attack Template:K:Knockback (1) 3/10 0 Undead Skeleton 0
Squirrel Unit Nature Just a harmless squirrel... 1/1 0 Small Animal 0
Vampire Succubus Unit Void Flying, Pierce, Stealth, Inflict Mind Control on minions 4/16 0 Undead Demon 0
Wolf Spiderling Unit Nature Shaken off it's mothers back and free to roam. 1/1 0 Small Insectoid Animal 0

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