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Elites

Elites Overview

Elite Life Mod Weights & Scaling
Id Level Difficulty Chapter Retries Bonus Life Elite Life Mod Weights
EAmbush -5 -3 0 3 5 8 10 15
1 1 Novice 1 8 5 0% 2 2 1 0 0 0 0 0
2 1 Novice 2 8 5 0% 0 1 2 1 1 0 0 0
3 1 Novice 3 8 5 0% 0 0 1 1 1 2 0 0
4 2 Advanced 1 2 0 0% 0 2 2 1 0 0 0 0
5 2 Advanced 2 2 0 0% 0 0 1 2 1 1 0 0
6 2 Advanced 3 2 0 10% 0 0 0 1 2 1 1 0
7 3 Hardcore 1 0 0 0% 0 1 2 1 1 0 0 0
8 3 Hardcore 2 0 0 10% 0 0 0 0 2 1 1 1
9 3 Hardcore 3 0 0 10% 0 0 0 0 0 1 2 2
10 1 FA Novice 2 8 5 0% 0 1 2 1 1 0 0 0
11 2 FA Advanced 2 2 0 0% 0 0 1 2 1 1 0 0
12 3 FA Hardcore 3 0 0 10% 0 0 0 0 0 1 2 2

This table provides a high-level summary of the elites of Abalon.

Elite Name P/L Biome Magic Type Card Description
Azmodius The Mad 2/13 Desert Arcane, Chaos Summoner, Generates 4 mana per turn instead of 3
Bianca, Vampire Queen 2/13 Harvest Void, Arcane Summoner,Flying, Pierce, Command units injured by your attack with 5 or less life.
Bone Crusher 6/13 Dungeon Void, Arcane Swipe}}, Knockback (2)
Cawkulus Of The Sky 2/13 Desert Chaos, Arcane Summoner,Flying, Taunt
Cho'Tuk The Wanderer 2/13 Desert Chaos, Nature Summoner,Armor (2), Block, Inflict Remove Equipment
Chovanus, Fighter Mage 2/13 Desert Celestial Summoner,Armor (1), [1], Taunt
Conan, Barbarian 5/13 Snow Celestial Summoner,Knockback (1), Wreck: -1/-0 until end of turn. Move towards and attack the closest enemy.
Divine Angel 3/7 Assassins Nemesis Celestial, Arcane Summoner,Block, Flying
Draxxus 4/13 Forest Chaos Summoner,Armor (3), Taunt, True_Sight
Draxxus 4/13 Forest Chaos Summoner,Armor (3), Taunt, True_Sight
Everene, Dark Priestess 2/13 Desert Celestial, Void Summoner,Farshot: Give enemy -1/-1, Support: Heal 4, Remove debuffs.
Evilla, Deceiver 2/13 Desert Void, Nature Summoner,Farshot: Deal 2 Psychic damage. Command minion with 3 or less life.
Fallen Kinsmen 4/13 Dungeon Void, Chaos Summoner,Knockback (1), Inflict: -3/-0 until end of their turn.
Garcella, Druid 2/13 Forest Nature, Chaos Summoner,Farshot: Hurl a 1/1 Squirrel. Deal 1 damage
Gorak, Shaman 4/13 Forest Chaos, Nature Summoner,Inflict -2/-0 until end of their turn. Heal closest visible ally 4. Support: Heal 3, Remove debuffs.
Greigal, Warlock 2/13 Forest Chaos, Nature Summoner,Lunge, Sprintshot: Deal 2 Fire damage in a 3x3 area.
Garmella, Witch 2/13 Forest Nature, Void Summoner,Sprintshot: Attack, Knockback (3), Inflict Immobilized
Harpy Leader 3/7 Assassins Nemesis Nature, Void Summoner,Flying, Taunt
Heimdall 2/13 Snow Arcane, Chaos Summoner,Wreck: Draw a card. Farshot: Deal 2 Psychic damage, Support: Heal 4, Remove debuffs.
Ice Witch 3/13 Survival Void, Arcane Summoner,Vigil, Freeze enemies you injure with ice. Deal 1 Ice damage, Inflict Freeze
Iron Hulk 3/13 Assassins Nemesis Void, Arcane Summoner,Inflict: Steal a card from hand of melee attacked Summoner and cast it. He whispers: Give me your soul...
Izzuzu, Destructor 3/13 Harvest Chaos, Void Summoner,Armor (2), Lunge, Sprintshot: Deal 2 Fire damage in 3x3 area.
Kennel Master 5/13 Hellhound Kennel Encounter Chaos, Arcane Summoner,Swipe, Other ally demons get +1/+0. Attacked enemy is Ensnared. Recover net after enemy is defeated or released.
Rogue Robot 3/13 Assassins Nemesis Void, Celestial Summoner,Veil, Warcry: +2/+2 until start of their turn. Inflict: Send minion to the future. They return at the start of your next turn.
Metamorph Assassin 3/9 Assassins Nemesis Arcane, Chaos Summoner,Backstab: +3 Damage, Farshot/Support: Transform into minion until start of your next turn. Apply life lost/gained while transformed.
Mother Nature 3/9 Assassins Nemesis Nature, Celestial Summoner, Plant spells cost 1 less. Knockback (5), Regenerate (3), Vulnerable (Fire 3)
Naga Leader 3/9 Assassins Nemesis Nature, Celestial Summoner, Regenerate (1), Inflict Poison (2), Pierce, Lunge
Nerezza, Withered Priestess 3/13 Harvest Void, Celestial Summoner,Inflict Downfall: Become a copy of this unit with (3) Life. Farshot: Give enemy -1/-1, Support: Heal 4, Remove Debuffs
Ninjitsu Master 3/13 Snow Arcane, Void Summoner,Stealth, Sprintshot: Attack and pull injured enemy towards you.
Nuckelavee 4/13 Harvest Void, Chaos Summoner,Taunt, Vigil, Support: Destroy to gain +2/+2
Occuloid Assassin 3/9 Assassins Nemesis Celestial, Void, Arcane Summoner, Flying, Vigil, Veil, Farshot: Deal 4 damage with Pierce, Knockback (1) to enemies in line between the target
Odin, Warlord 5/13 Snow Arcane, Celestial Summoner, Knockback (1), Resist (Ice 1), Other ally vikings +1/+1
Oni Leader 3/9 Assassins Nemesis Chaos, Void Summoner, Knockback (5), Swipe, Lifesteal
Paige, Cat Caller 2/10 Desert Celestial, Nature Summoner, Ally animals get +2/+2
Preyleaf 2/13 Forest Nature Summoner, Flying, True_Sight, Sprintshot: Attack and pull injured enemies towards you
Rabbitus 4/13 Forest Nature Summoner, Pierce, Knockback (1), Swipe
Rival Pyromancer 2/17 Any Chaos, Celestial Summoner, Fire_Power (1), Farshot: Deal 2 Fire damage and 1 damage to surrounding units.
Rival Impaler 2/17 Any Nature, Celestial Summoner, Flying, True_Sight Sprintshot: Attack and pull injured enemy towards you
Rival Arch Mage 2/17 Any Arcane, Chaos Summoner, Scribe (3), Lunge, Up to 2 times per turn when you player or Discard a card.
Rival Battle Mage 3/17 Any Chaos, Arcane Summoner, Lunge, Spellblock, Your damage spells get Knockback (2).
Rival Chronomancer 2/17 Any Celestial, Arcane Summoner, Scribe (3), Lunge, Support: Remove debuffs, Send an ally to the future. They return at the start of your next turn.
Scavenger Leader 4/13 Dungeon Scavenger Encounter Void, Chaos Summoner, Whenever a unit is defeated, gain +1/+1
Sigsickle, End Bringer 3/13 Harvest Chaos, Void Summoner, Magic_Attack
Skeleton Lord 4/13 Dungeon Void Summoner, Block, Lunge, Other ally skeletons +1/+1
Soul Taker 3/13 Dungeon Void, Arcane Summoner, Flying, Pierce, Lifesteal
Starchild 2/13 Snow Celestial, Chaos Summoner, Farshot: Deal 3 Shock damage on up to 3 enemies closest and visible to each other.
Tactics Ogre 4/13 Snow Celestial Daze}}
Taurus 3/13 Dungeon Void Summoner, Block, Charge: Deal 3 damage
Tityus the Everlasting 4/13 Harvest Chaos, Void Summoner, Pierce, Lifesteal, Taunt, If attacked unit has 3 or less life, attack again with a bite.
Tree Ant 4/13 Forest Nature, Celestial Summoner, Vigil, Knockback (5), Vulnerable (Fire 3), True_Sight, Counter attacks twice
Void Necromancer 2/13 Dungeon Void Summoner, Farshot: Deal 2 damage and create a 1/1 Skeleton Warrior (Block) surrounding the target.
Wight 3/13 Dungeon Void, Arcane Summoner, Lifesteal, Lunge, +1/+0
Wolf Alpha 4/13 Wolf Snow Encounter Nature, Celestial Summoner, Loyal, Warcry: All ally animals get +1/+0 until start of its turn. Its bark is as bad as it's bite.

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